Loot Cave v. 2.0
Fri Sep 26, 2014 3:28 pm
#64236- ChisaGod Of Boobs
- Location : Boston, MA
lol....Bungie is going to be wasting SO much time fixing this stuff
Fri Sep 26, 2014 4:06 pm
#64237- vNATASvMember
- Location : Jax, FL
Absolutely ****ing boring, if they wanna sit in front of a cave for an hour and pick up a bunch of junk good for them, have a blast. Meanwhile I'll be banging out real missions, strikes, and the crucible, which takes a bit of skill and challenges me to be better and maybe I'll get some badass shit for it, I'd rather get nothing and have fun doing it.
Fri Sep 26, 2014 5:10 pm
#64238- ChisaGod Of Boobs
- Location : Boston, MA
Yeah, I'd rather do something challenging, I just find it funny how people are now looking for this stuff. Game is turning into a Stationary Target Shooter
Fri Sep 26, 2014 5:26 pm
#64239Fri Sep 26, 2014 5:39 pm
#64240- SyndromeAdmin
- Location : Ohio, USA
Instead of making enemy respawn timers longer, make strikes and other give out better rewards. Give people incentive to want to play stuff. If I can get the same drops playing a mission... Then I'd rather do that.
The loot system needs reworked. That's the real issue.
The loot system needs reworked. That's the real issue.
Fri Sep 26, 2014 5:58 pm
#64241- zcsmanMember
- Location : Massachusetts
http://www.bungie.net/7_102-Patch-Preview/en/News/News?aid=12202
"These changes guarantee that Engrams will always decode into items at or above the quality of an engram."
Thank you!
"These changes guarantee that Engrams will always decode into items at or above the quality of an engram."
Thank you!
Fri Sep 26, 2014 6:05 pm
#64242- SyndromeAdmin
- Location : Ohio, USA
Was about to post this. That's good news. Patches every week to fix a game and make the community happy. I never knew what that looked like until now lol.
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