Recycled Maps To Me Were Never As Pronounced As This
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Sat Mar 08, 2014 10:10 pm
#58179- RickMember
I am not sure how I feel about this. On the one hand I do not mind paying for and replaying old maps with different clutter but on the other hand i think it is a little dishonest to claim that the maps are new and unique.
I think I noticed it before. A corner here a cut off section there, I always put two and two together and probably just carried on because it was not the blatant slap in the face that Ignition is. I mean when I enter a map that I think has been a map in another game it is a little subtle to me and I probably shrug it off as "eh whatever". However the second I entered the map Ignition I knew that it had been Scrapyard.
Thoughts?
Onslaught offers a colossal amount of new content and carnage, including:
Four unique Multiplayer Maps An all-new dual purpose Assault Rifle and Sniper Rifle
The first installment in Extinction's four-part episodic narrative
Ignition
Florida, USA
Inspired by Scrapyard – the fan-favorite Call of Duty®: Modern Warfare® 2 map – Ignition drops players into an aging space launch facility. With rockets crash-landing into the area of operations, players must be ready for fast run-and-gun combat, leveraging the environment's debris fields and exposed fuselages for cover. Players can also trigger two different rocket engine tests that send massive jets of fire to incinerate enemy players caught inside their blast radius.
Scrapyard
I think I noticed it before. A corner here a cut off section there, I always put two and two together and probably just carried on because it was not the blatant slap in the face that Ignition is. I mean when I enter a map that I think has been a map in another game it is a little subtle to me and I probably shrug it off as "eh whatever". However the second I entered the map Ignition I knew that it had been Scrapyard.
Thoughts?
Onslaught offers a colossal amount of new content and carnage, including:
Four unique Multiplayer Maps An all-new dual purpose Assault Rifle and Sniper Rifle
The first installment in Extinction's four-part episodic narrative
Ignition
Florida, USA
Inspired by Scrapyard – the fan-favorite Call of Duty®: Modern Warfare® 2 map – Ignition drops players into an aging space launch facility. With rockets crash-landing into the area of operations, players must be ready for fast run-and-gun combat, leveraging the environment's debris fields and exposed fuselages for cover. Players can also trigger two different rocket engine tests that send massive jets of fire to incinerate enemy players caught inside their blast radius.
Scrapyard
Sat Mar 08, 2014 10:27 pm
#58180- VetteBrownie
- Location : Ohio
Dome is getting remade next I hear
Sat Mar 08, 2014 10:42 pm
#58181- SyndromeAdmin
- Location : Ohio, USA
Yeah, Dome is in the next map pack coming out in April.
If they gave the map away for free... id be all for it.
Bundling it in with some other DLC is dirty lol.
If they gave the map away for free... id be all for it.
Bundling it in with some other DLC is dirty lol.
Sun Mar 09, 2014 4:56 am
#58183- KerzoR9
- Location : Scotland
Scrapyard a fan favourite lol? Only thing it was good for was spawn throwing knifes.
And i never actually hit one in my f*cking life!
And i never actually hit one in my f*cking life!
Sun Mar 09, 2014 12:51 pm
#58192- SyndromeAdmin
- Location : Ohio, USA
Kerzo wrote:Scrapyard a fan favourite lol? Only thing it was good for was spawn throwing knifes.
And i never actually hit one in my f*cking life!
I did.
Sun Mar 09, 2014 1:18 pm
#58195- ChisaGod Of Boobs
- Location : Boston, MA
Yeah, never a fan of scrapyard
Good map for IR scopes though, Syn will love it.
Good map for IR scopes though, Syn will love it.
Sun Mar 09, 2014 1:34 pm
#58196- SyndromeAdmin
- Location : Ohio, USA
Chisa wrote:Yeah, never a fan of scrapyard
Good map for IR scopes though, Syn will love it.
Yeah yeah yeah.
Played Ignition. Its not bad. I didnt mind Scrapyard of MW2 though.
Chisa you could have a valid opinion on Ghosts.. if you ever played it. Until then, shutty. lol.
Sun Mar 09, 2014 1:37 pm
#58197- ChisaGod Of Boobs
- Location : Boston, MA
My thoughts on ghost:
Bullets kill too fast
Attachments are bullshit
Maps are too big
Community still sucks
Bullets kill too fast
Attachments are bullshit
Maps are too big
Community still sucks
Sun Mar 09, 2014 1:55 pm
#58199- moosedawg06Member
- Location : Georgia
1. I liked Scrapyard.
2. LOL GHOSTS
3. BF4 is the shit.
2. LOL GHOSTS
3. BF4 is the shit.
Sun Mar 09, 2014 1:58 pm
#58200- SyndromeAdmin
- Location : Ohio, USA
Chisa wrote:My thoughts on ghost:
Bullets kill too fast
Attachments are bullshit
Maps are too big
Community still sucks
Had a big post typed out. Lost it. Let me try to redo this lol. Ill make it a little shorter this time around.
Bullets kill too fast - Check. Ive gotten used to it now. Lag comp is the biggest factor when talking about bullet damage.
Attachments are bullshit - Not really. No attachment is OP. Everything has an easy counter. Tubes are worthless and must be a direct impact (Unless playing HC). Tracker sight and Thermal scope are probably what you are referencing. Using Incog takes you off those attachments. They reinvented the class system to allow you to use what you need.
Maps are too big - Not anymore. Ive learned them well enough to be in the thick of it most of the time. Rarely am I running around the map saying "WHERE IS THE ENEMY"?
Community still sucks - Check.
Ive said this before. This game is the most balanced since Cod4. Streaks are really underpowered - resulting in more Gun to gun confrontations. Guns are pretty much all balanced due to high bullet damage. Attachments are all easily counterable with perks. Perks are all a pick and choose of what suits you and nothing in there is OP.
Sun Mar 09, 2014 2:02 pm
#58203- ChisaGod Of Boobs
- Location : Boston, MA
Regardless of being used to the speed of killing, it's entirely too fast. It's helps the campers more than anything and is an illusion aiding in helping people think they're playing on a good connection. I find it completely opposite of anything involving skill
Sun Mar 09, 2014 2:04 pm
#58204- ChisaGod Of Boobs
- Location : Boston, MA
I'm also done with the nonsense of needing an attachment in order to not take an hour to reload, for example
Needing youse a perk to counter an attachment that will allow someone to see you across the map, is amateur hour bullshit.
Less perks, less bs attachments equals more fun for me
Needing youse a perk to counter an attachment that will allow someone to see you across the map, is amateur hour bullshit.
Less perks, less bs attachments equals more fun for me
Sun Mar 09, 2014 2:20 pm
#58205- SyndromeAdmin
- Location : Ohio, USA
Chisa wrote:Regardless of being used to the speed of killing, it's entirely too fast. It's helps the campers more than anything and is an illusion aiding in helping people think they're playing on a good connection. I find it completely opposite of anything involving skill
While campers kill quicker.. so do we. Campers are annoying and have become predictable.. regardless of speed they kill. Makes no difference in this game. Takes time to learn spots.. but ive learned them by now. MW3 bullet damage was just as high. We got used to it.
Chisa wrote:I'm also done with the nonsense of needing an attachment in order to not take an hour to reload, for example
Needing youse a perk to counter an attachment that will allow someone to see you across the map, is amateur hour bullshit.
Less perks, less bs attachments equals more fun for me
You got used to a quicker way of playing. You have probably been using SoH since Cod4. Guns have always reloaded at the same speed.
Using a perk to counter someones attachment becomes a benefit to you and a detriment to the person using the attachment. Think about it. Person using no attachment, I dont need no perks. Simple.. bare.. straightforward. Person using thermal... I use incog. Now that person sees in Black and white (and lets face it.. this games graphics are TERRIBLE on PS3). Im blending in with the black and white and not sticking out anymore. Makes me even harder to kill compared to if the scenario was the same as the first I mentioned.
While less perks and less "bs" attachments might equal more fun for me.. I prefer the way it is. Not because I myself use a thermal scope... but because it adds an element of strategy. Thinkers in this game will always outperform windowlickersitters.
They give you 10 class slots + 10 soldiers. In the end you have 100 different classes. If you cannot come up with 10 different classes to benefit your playstyle while countering possible setups the enemy has.. then that's on you.
Sun Mar 09, 2014 2:46 pm
#58207- ChisaGod Of Boobs
- Location : Boston, MA
I shouldn't have to take the time to counter all the bs that the developers put in a game and that players use as a crutch. That's not strategy, that's an annoyance and a distraction. That weakens the point of the game, which works best when it's as close to aim and shoot as possible (see COD4, earlier incarnations). Anything else is just window dressing to hide the fact that your game sucks. And at this point, COD sucks.
Take time to learn spots? Really? Like I don't know that, after 5 straight COD releases. At a certain point, bothering to counter the worst community of gamers in our generation, gets a little old and feels pointless. Why put in work to counter awful gamers when we get nothing to show for it.
Take time to learn spots? Really? Like I don't know that, after 5 straight COD releases. At a certain point, bothering to counter the worst community of gamers in our generation, gets a little old and feels pointless. Why put in work to counter awful gamers when we get nothing to show for it.
Sun Mar 09, 2014 3:37 pm
#58208- SyndromeAdmin
- Location : Ohio, USA
Chisa wrote:I shouldn't have to take the time to counter all the bs that the developers put in a game and that players use as a crutch. That's not strategy, that's an annoyance and a distraction. That weakens the point of the game, which works best when it's as close to aim and shoot as possible (see COD4, earlier incarnations). Anything else is just window dressing to hide the fact that your game sucks. And at this point, COD sucks.
Because you cannot take 5 minutes to setup a class that has incog on it? That is really 1 of 2 things worth countering in this game. The other being Sitrep to see all the explosives on the ground. I dont run incog on 9/10 classes. I still dont get bothered by players using tracker or thermal attachments. Didnt you like and play BO2? I cant remember. Used FJ on every class as a counter to explosives in that game. Liked COD4? Used SP on just about every class because it killed quicker. Strategy, even in its simplest form.
Chisa wrote:
Take time to learn spots? Really? Like I don't know that, after 5 straight COD releases. At a certain point, bothering to counter the worst community of gamers in our generation, gets a little old and feels pointless. Why put in work to counter awful gamers when we get nothing to show for it.
Simply pointing and shooting like in Cod4 never gave us anything to show for it neither. lol. What made Call of Duty great besides the controls were the implementation of a RPG element. Ranking up and customization. That is what COD was founded on when it exploded in Cod4. Granted it was scaled back, back then.
The only thing that bothers me with the community now, is the fact they sit in corners. But it has gotten to the point where those players are terrible and do not dictate a game.
I get that you have given up on COD, and you have every right to. "Putting in work to counter awful gamers when we get nothing to show for it", isnt accurate. I dont consider it "Putting in work". I consider it playing a game and learning and having a good time with a friend. If playing COD has gotten to the point where you call it putting in work.. then you are playing it wrong lol.
I guess you are to the point where you just want to pick up the controller and shoot everyone and do great. Different classes are effective for different situations. If you can wreck with 1 class then so be it. But having multiple options has always been a staple of COD as well.
I've said it before. The community does not bother me anymore.. im used to it now. Team Balancing is my biggest issue.
Sun Mar 09, 2014 4:14 pm
#58209- vNATASvMember
- Location : Jax, FL
Its about adaptation.. to just say the game is shit or the players are shit is too easy. The word camper didn't just start yesterday, that has been around since I first started playing cod2 way back when.. its just a much bigger community than it used to be with more people resorting to cheap campy ways, but who cares, we fuxkin eat those bitches up and always have.. me and syn which is basically the party most nights still do. Adapt and conquer, its what we have been doin for years now.
As for the game, I'd be willing to say most of yall havent put the time in I have and I can say sincerely its really not bad at all. I was not a fan of blops2 at all but I actually enjoy playing ghosts most of the time. Maps aren't too big at all and to echo syn, the perk system kinda makes sense for a change. Its easy to setup classes to work for whatever comes up, nothing is OP like it used to be if you're smart.
As for the game, I'd be willing to say most of yall havent put the time in I have and I can say sincerely its really not bad at all. I was not a fan of blops2 at all but I actually enjoy playing ghosts most of the time. Maps aren't too big at all and to echo syn, the perk system kinda makes sense for a change. Its easy to setup classes to work for whatever comes up, nothing is OP like it used to be if you're smart.
Sun Mar 09, 2014 4:16 pm
#58210- ChisaGod Of Boobs
- Location : Boston, MA
Black ops had 15 perks overall, broken down into three classes of 5 choices.
Ghosts has 35 possible perks with no set classes to divide them
Really not a good comparison.
The need to have a specific class to counter any of the annoying setups an opponent can have is a useless complexity to add to a game. As the complexity of these games has increased, the quality of the gameplay has had a corresponding decrease. More choices is just more bullshit. The beauty of the earlier games was the ease to which you could just get into the game. You didn't have to stare at a wall of perks and try and out crutch another player. Take away all perks, take away all kill streaks, limit attachments, and you'll have a good game.
Ghosts has 35 possible perks with no set classes to divide them
Really not a good comparison.
The need to have a specific class to counter any of the annoying setups an opponent can have is a useless complexity to add to a game. As the complexity of these games has increased, the quality of the gameplay has had a corresponding decrease. More choices is just more bullshit. The beauty of the earlier games was the ease to which you could just get into the game. You didn't have to stare at a wall of perks and try and out crutch another player. Take away all perks, take away all kill streaks, limit attachments, and you'll have a good game.
Sun Mar 09, 2014 5:12 pm
#58211- SyndromeAdmin
- Location : Ohio, USA
Chisa wrote:Black ops had 15 perks overall, broken down into three classes of 5 choices.
Ghosts has 35 possible perks with no set classes to divide them
Really not a good comparison.
The need to have a specific class to counter any of the annoying setups an opponent can have is a useless complexity to add to a game. As the complexity of these games has increased, the quality of the gameplay has had a corresponding decrease. More choices is just more bullshit. The beauty of the earlier games was the ease to which you could just get into the game. You didn't have to stare at a wall of perks and try and out crutch another player. Take away all perks, take away all kill streaks, limit attachments, and you'll have a good game.
You do not NEED to have a specific class to counter setups. You can do fine and dandy with 1 setup in every situation. But the OPTION to change your class to counter a setup is there.
There are 35 perks.. and there are sets in Ghosts.
7 sets of 5.
Even though they added more perks.. its all balanced.
As the complexity of these games has increased, the quality of the gameplay has had a corresponding decrease. More choices is just more bullshit.
Says who? You? That is one persons opinion. I would have agreed with it in past COD's. But im telling you.. this one is pretty damn balanced. I wont say never, but not very often do I find myself looking at a players loadout via killcam and complaining about something they are using.
Take away all perks, take away all kill streaks, limit attachments, and you'll have a good game.
Perks, Kill Streaks and Attachments are not game breaking in Ghosts.
Sun Mar 09, 2014 5:19 pm
#58212- SyndromeAdmin
- Location : Ohio, USA
Chisa, you have 10 hours played on Ghosts. I bet that was all within the first few weeks of the games release. You have maybe played online on ghosts, 1 hour in the last 3 months... is my best guess.
All of your claims are based on Past iterations of COD and generalizations that include the community.
All of your claims are based on Past iterations of COD and generalizations that include the community.
Sun Mar 09, 2014 5:21 pm
#58213- zcsmanMember
- Location : Massachusetts
Damn Syn is going ham
Sun Mar 09, 2014 5:23 pm
#58214- SyndromeAdmin
- Location : Ohio, USA
zcsman wrote:Damn Syn is going ham
Bah. Im just a little annoyed how much Chisa is putting down a game, when he has barely even played it.
Give me your opinion on this game though Z. You have played quite a bit.
Sun Mar 09, 2014 5:40 pm
#58215- ChisaGod Of Boobs
- Location : Boston, MA
Lol. Barely played it
Level 25, 10 hours played on MP, probably the same amount in combat training
Pretty sure I can figure out what I don't like about a game in that amount of time, especially something as simple as COD.
Let's examine my complaints and whether or not they're able to be discerned in 10 hours
1. Bullet damage....won't change with playing time. Getting used to it doesn't excuse it
2. Bullshit attachments.....at least 50% of all opponents use the IR scope, anyone who played that castle map, even once, knows how ridiculous it is. Doesn't change with more playing time, as it's a symptom of the level of the community. It's the easiest symptom of a broken game to pick out, despite needing to waste a perk to counter it
3. Map design......garbage at 10 hours or 100 hours
4. Useless complexity to the create a class system.....not at all dependent on time played whatsoever
Level 25, 10 hours played on MP, probably the same amount in combat training
Pretty sure I can figure out what I don't like about a game in that amount of time, especially something as simple as COD.
Let's examine my complaints and whether or not they're able to be discerned in 10 hours
1. Bullet damage....won't change with playing time. Getting used to it doesn't excuse it
2. Bullshit attachments.....at least 50% of all opponents use the IR scope, anyone who played that castle map, even once, knows how ridiculous it is. Doesn't change with more playing time, as it's a symptom of the level of the community. It's the easiest symptom of a broken game to pick out, despite needing to waste a perk to counter it
3. Map design......garbage at 10 hours or 100 hours
4. Useless complexity to the create a class system.....not at all dependent on time played whatsoever
Last edited by Chisa on Sun Mar 09, 2014 5:56 pm; edited 1 time in total
Sun Mar 09, 2014 5:52 pm
#58216- SyndromeAdmin
- Location : Ohio, USA
Chisa wrote:Lol. Barely played it
Level 25, 10 hours played on MP, probably the same amount in combat training
Pretty sure I can figure out what I don't like about a game in that amount of time, especially something as simple as COD.
I hope that was supposed to be funny.
You said how complex they are making it.. now its simple?especially something as simple as COD.
Combat training doesnt even count. Bots are a completely different game. "Squads" counts towards time played of those 10 hours... and that barely counts towards playing online.
Level 25 is barely getting off the ground. By that point you have enough squad points to purchase maybe 3 guns and a couple attachments/perks - not both.
Anyone on this site will tell you that playing up to level 25 in the first few weeks of the game is not enough time to tell anything about it lol.
Im done arguing. Its all opinions.
lmao
Sun Mar 09, 2014 5:53 pm
#58217- zcsmanMember
- Location : Massachusetts
I'll try to post my opinions later. But I'm lazy.
Sun Mar 09, 2014 6:01 pm
#58218- ChisaGod Of Boobs
- Location : Boston, MA
So after level 25, the game magically becomes something else?
Interesting
If I just stuck out one more level, it would have opened itself up like a set of women's legs
What is simple, is what I enjoyed out of COD, and when the game removes itself so much from what made it great with unnecessary complexity (choices), it's easy to find why it leaves a sour taste when playing. Nice try though.
Interesting
If I just stuck out one more level, it would have opened itself up like a set of women's legs
What is simple, is what I enjoyed out of COD, and when the game removes itself so much from what made it great with unnecessary complexity (choices), it's easy to find why it leaves a sour taste when playing. Nice try though.
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