Ghosts sucks
Sat Jan 11, 2014 10:38 pm
#56236- ChisaGod Of Boobs
- Location : Boston, MA
Completely ruined by the community
I'm retiring officially, the game will be thrown out
I'll download minecraft
I'm totally done with most cod games
(I'll play cod4 or mw2)
I'm retiring officially, the game will be thrown out
I'll download minecraft
I'm totally done with most cod games
(I'll play cod4 or mw2)
Sat Jan 11, 2014 11:01 pm
#56237- moosedawg06Member
- Location : Georgia
I need to get minecraft. BF4 trumps CoD so bad it's not even funny.
Sat Jan 11, 2014 11:03 pm
#56238- Steelray25Member
Haven't played Ghosts in over a week.
Don't really miss it. I might play it here or there when bored and in need of irritation.
Bring on Destiny and The Division.
Don't really miss it. I might play it here or there when bored and in need of irritation.
Bring on Destiny and The Division.
Sat Jan 11, 2014 11:13 pm
#56239- ChisaGod Of Boobs
- Location : Boston, MA
Such a piece of shit game and community
Not worth a shit
Not worth a shit
Sat Jan 11, 2014 11:25 pm
#56240- moosedawg06Member
- Location : Georgia
I've noticed a few corner babysitters in BF. However, since you need some sense of aim, they are easy to shit on.
Sat Jan 11, 2014 11:41 pm
#56242- Mick281Member
- Location : TX
I really have no desire to play any games, not even GTA V. I have been looking at BF4 gameplays but I feel it will have the same bullshit, evem on Next Gen.
Now, im currently wanting to hear more about TitanFall. I may grab an Xbone.
Now, im currently wanting to hear more about TitanFall. I may grab an Xbone.
Sat Jan 11, 2014 11:52 pm
#56243- moosedawg06Member
- Location : Georgia
Mick BF4 Is the shit. If it wasn't, you know I'd be complaining.
Sun Jan 12, 2014 12:22 am
#56244- Mick281Member
- Location : TX
Very true Moose. However, I'm not totally sold on the PS4 just yet.
Sun Jan 12, 2014 8:22 am
#56245Sun Jan 12, 2014 12:42 pm
#56247- AlphaI like Pink
The PS3 has been unhooked in a box, if I plugged it in and it YLOD, would get a shoulder shrug and back in box.
Sun Jan 12, 2014 1:07 pm
#56248- moosedawg06Member
- Location : Georgia
I personally think Alpha would love the Next Gen BF. plays smooth like CoD, people move, the weapons aren't one hit killers like CoD, you actually have to have some sense of skill to hold the fire on someone at a distance, snipers aren't just lucky kills, you can blow camping spots up, unlimited sprint....
Sun Jan 12, 2014 2:07 pm
#56249- AlphaI like Pink
No game has any interest. Cept Candy Crush while sitting on toilet.
Sun Jan 12, 2014 5:39 pm
#56250- Mick281Member
- Location : TX
I played some bad company earlier today. It was a nice change of pace from COD. If your aim sucks, its gonna be hard to kill. Most games were around a 1 KD, and I still had fun.
PS4 with BF4 coming soon.
PS4 with BF4 coming soon.
Sat Mar 01, 2014 10:18 am
#57863- VetteBrownie
- Location : Ohio
I played for the first time in 2 months (on PS4), and it actually wasn't bad. I think the PS4 players are a lot cooler than PS3....fewer terrible players. I might hop on PS3 this week if anyone wants to play since it's my Spring Break
Wed Mar 05, 2014 2:14 am
#57971- Mick281Member
- Location : TX
Played around 5 games tonight and for some reason it was bad at all. Playin clan v clan tdm. No ieds or streaks. Maps still suck but it was playable. No rage. Quit due to ps3 freezing.
Wed Mar 05, 2014 9:58 am
#57981- SyndromeAdmin
- Location : Ohio, USA
Only reason I get frustrated with this game anymore.. Teammates. Its consistently Natas and I sitting on top of scoreboard with teammates going 4-17. Maybe 3 games out of a night full of em... Do we get competent teammates.
Miss you guys.
Miss you guys.
Wed Mar 05, 2014 10:09 am
#57987- ChisaGod Of Boobs
- Location : Boston, MA
clan vs. clan doesn't allow streaks or IEDs?
Wed Mar 05, 2014 10:25 am
#57989- RickMember
@Chisa Not all perks and streaks. Scroll down to the red stuff. I put a spoiler in a spoiler so not sure if it worked. The other stuff inside the spoiler in a spoiler is just miscellaneous poop. And I just spoiled any "yo dog I heard..." jokes.
- Spoiler:
- Spoiler:
- General Ladder
This ladder is limited to 16 players per team.
Every team is required to have a minimum of 3 players on their roster prior to accepting a match.
General Ladder · Settings · MLG Variant · GB Variant · Matches · General · Rosters
Challenges · No-Shows · Reporting · Tickets · Cheating · Staff Support · CMRS · Proof
Settings
The default settings specified in these rules can be changed, but only if an option is available in the challenge. The staff will support no other agreements, (i.e. verbal, AIM, email). So unless specified otherwise in the match details, these default rules will be followed.
If any of the below settings are incorrect, the hosting team forfeits that map. The team hosting is responsible to ensure all settings are correct prior to beginning any map. If the settings are incorrect, the map needs to end and the next map needs to be played. If the host does not end the game, acquire proof and subsequently leave the game. The non-hosting team is responsible for obtaining valid proof to show that the hosting team did not have the settings correct. A ticket with valid proof must be submitted immediately after the match has been completed. If you do not leave the game when you realize the settings are incorrect, you are agreeing to play with those incorrect settings and the map scores will be considered final.
Hardcore Mode: Challenge Option. When Hardcore is Enabled the following rules apply and override any other options; Radar: No, KillCam: Disabled, Max Health: Miniscule, Health Regeneration: none, Respawn Delay: 10 seconds.
All Games
Scorestreaks: Challenge Option
Hardcore Mode: Challenge Option
Killcam: Enabled
Team Spectating: Team Only
Friendly Fire: Enabled
MiniMap/Radar Always On: Challenge Option
Field Orders: Disabled
Banned Perks
Gambler
Team Deathmatch
Points to Win: 75
Time Limit: 10 Minutes
Cranked
Points to Win: 150
Time Limit: 10 Minutes
Domination
Time Limit: 5 Minutes
Score Limit: Unlimited
Respawn Delay: 5 Seconds
Note: Domination matches will consist of two rounds, one round played from each spawn. Scores will be added together to determine the winner. In the event of a tie in score, the map must be replayed.
Kill Confirmed
Score Limit: 65 Points
Time Limit: 10 Minutes
Grind
Points to Win: 65
Time Limit: 10 Minutes
Hunted
Score Limit: 65 Points
Time Limit: 10 Minutes
Crates Per Wave: 1
Guns Per Wave: 6
Time Between Each Wave: 30 Seconds
Respawn Delay: 5 Seconds
Weapons obtained from drops are allowed for use and will override the selected settings
Search and Rescue
Round Length: 3 Minutes
Score Limit: 4 Points
Plant Time: 7.5 Seconds
Defuse Time: 7.5 Seconds
Round Switch: Every Round
Blitz
Score Limit: 16
Time Limit: 5 Minutes
Search and Destroy
Round Length: 3 Minutes
Score Limit: 4 Points
Plant Time: 7.5 Seconds
Defuse Time: 7.5 Seconds
Round Switch: Every Round
One Gun Only
Allowed: Selected Weapon, Any Tactical, Any Lethal.
Not Allowed: Combat Knife, Akimbo, All Other Weapons & Items Not Listed/Selected.
Using a knife to kill an opponent will result forfeit of the map. Firing any weapon other than that selected will result in a forfeit. You MAY run with a secondary weapon.
Using disabled equipment during the game will result in a forfeit of that map (Matches Rule.19)
As always, GB & MLG Variant override these settings.
General Ladder · Settings · MLG Variant · GB Variant · Matches · General · Rosters
Challenges · No-Shows · Reporting · Tickets · Cheating · Staff Support · CMRS · Proof
Major League Gaming (MLG) Variant Settings
COD eSports rules MUST be enabled.
All of the Settings changes that were made to the default Game Modes (Search & Destroy, Domination, Blitz) are listed below. Settings that are not listed below should not be changed from their default state.
The following settings are specific to each Game Mode, so please read them carefully before setting up the server.
Maps and Modes
Freight - Domination
Freight - Blitz
Freight - Search & Destroy
Octane - Domination
Octane - Blitz
Octane - Search & Destroy
Sovereign - Domination
Sovereign - Search & Destroy
Strike Zone - Domination
Warhawk - Blitz
Warhawk - Search & Destroy
Game Settings
Max Health: Normal
Health Regeneration: Normal
Create Default Loadouts: None
Spectating: Team-Only
Killcam: Enabled
Radar Always On: No
Wave Spawn Delay: None
Force Respawn: Enabled
Friendly Fire: Enabled
Perks: Enabled
Hardcore Mode: Disabled
Headshots Only: Disabled
Field Orders: Disabled
Loadout Restrictions: Enabled
Custom Loadout Restrictions: None
3rd Person Spectating: Disabled (eSports toggle must be enabled).
Blitz
Time Limit: 5 Minutes
Score Limit: Unlimited
Number of Lives: Unlimited
Respawn Delay: 5 Seconds
Domination
Time Limit: 5 Minutes
Score Limit: Unlimited
Respawn Delay: 5 Seconds
Number of Lives: Unlimited
Note: Domination matches will consist of two rounds, one round played from each spawn. Scores will be added together to determine the winner. In the event of a tie in score, the map must be replayed.
Search and Destroy
Round Length: 1.5 Minutes
Bomb Timer: 45 Seconds
Plant Time: 5 Seconds
Defuse Time: 7.5 Seconds
Multi Bomb: Disabled
Score Limit: 6
Round Switch: Every Round
Number of Lives: 1 Life
Banned Weapons
Secondary Launchers
MSBS Assault Rifle
All Marksman Rifles
Riot Shield
Banned Lethals
I.E.D
C4
Canister Bomb
Banned Tacticals
Motion Sensor
9-Bang
Thermobaric
Banned Attachments
Grenade Launcher
Akimbo
Rapid Fire
Select Fire
Tracker Sight
Banned Kill Streaks
All Support
All Assault
Specialists (All Restricted Perks, See Below)
Banned Perks
Amplify
Recon
Gambler
Ping
Deadeye
Stalker
Danger Close
Restricted Special Uniforms
Ghillie Suit
General Ladder · Settings · MLG Variant · GB Variant · Matches · General · Rosters
Challenges · No-Shows · Reporting · Tickets · Cheating · Staff Support · CMRS · Proof
Gamebattles (GB) Variant v1.5 Settings
All of the Settings changes that were made to the default Game Modes (Search & Destroy, Domination, Blitz) are listed below. Settings that are not listed below should not be changed from their default state.
The following settings are specific to each Game Mode, so please read them carefully before setting up the server.
Maps and Modes
Freight - Blitz
Freight - Domination
Freight - Search & Destroy
Octane - Blitz
Octane - Domination
Octane - Search & Destroy
Strike Zone - Blitz
Strike Zone - Domination
Strike Zone - Search & Destroy
Sovereign - Blitz
Sovereign - Domination
Sovereign - Search & Destroy
Warhawk - Blitz
Warhawk - Domination
Warhawk - Search & Destroy
Game Settings
Spectating: Team-Only
Killcam: Enabled
Radar Always On: No
Wave Spawn Delay: None
Force Respawn: On
Friendly Fire: Enabled
Hardcore Mode: Disabled
Field Orders: Disabled
Loadout Restrictions: None
Join-In-Progress: Not Allowed
Blitz
Score Limit: Unlimited
Time Limit: 5 Minutes
Respawn Delay: 5 seconds
Domination
Time Limit: 5 Minutes
Score Limit: Unlimited
Respawn Delay: 5 Seconds
Note: Domination matches will consist of two rounds, one round played from each spawn. Scores will be added together to determine the winner. In the event of a tie in score, the map must be replayed.
Search and Destroy
Round Length: 1.5 Minutes
Bomb Timer: 45 Seconds
Plant Time: 5 Seconds
Defuse Time: 7.5 Seconds
Multi Bomb: Disabled
Score Limit: 6
Round Switch: Every Round
Banned Weapons
Secondary Launchers
Riot Shield
All Marksman Rifles
MSBS
Maverick
Banned Lethals
I.E.D
C4
Canister Bomb
Banned Tacticals
Motion Sensor
9-Bang
Thermobaric
Banned Attachments
Shotgun
Grenade Launcher
Akimbo
Rapid Fire
Tracker Sight
Banned Perks
Amplify
Recon
Gambler
Ping
Deadeye
Stalker
Danger Close
Banned Strike Packages
All Assault
All Support
Specialists (Specialists is allowed, but you must refer to the Restricted Perks, See Above)
Restricted Special Uniforms
Ghillie Suit- Spoiler:
- General Ladder · Settings · MLG Variant · GB Variant · Matches · General · Rosters
Challenges · No-Shows · Reporting · Tickets · Cheating · Staff Support · CMRS · Proof
Matches
When strikezone is launched under the alternative (sabotage) version the host must end the game and the map is to be restated until the appropriate version launches.
All matches must be played in their entirety unless both teams agree to postpone or cancel the match. A Standard Ladder Match will be played best of 1 map, 3 maps (first to 2) or best of 5 maps (first to 3).
Randomized maps MUST be used. Verbal agreements will not receive staff support.
The higher ranked team at match time will host the first map. The higher ranked team is the team ranked closer to “1” on the ladder. If there is a tie in rank (i.e. both are unranked), the Team ID closest to 0 will host first. The lower ranked team at match time will host the second map. This will alternate for each map until/if a tie breaker map is needed. If a tie breaker map is needed, the lower ranked team will host the final map.
The team that is not hosting will pick which side to play on.
A "Lag Test" must be completed prior to starting the match. This is a test round that doesn't count and uses the standard game settings that will be used during the match. For the lag test, a map that is not scheduled for play must be used. If the game lags during this test, a new host must be chosen. If both teams cannot agree on an acceptable host, a ticket must be submitted by both teams to cancel the match.
Teams may not delay the match for more than 5 minutes between each round/map. A round is defined as a stopping point during the match when match settings may be altered, and/or players may switch sides or change equipment.
If a player/host disconnects during the initial launch of a map, the map will be restarted. The initial launch is defined as within the first 30 seconds or before the first kill. If both teams disagree over when the disconnection took place, video proof must be provided. Complete the match and then report the outcome. You can select the Match Status that says: “I’m reporting: I had an issue and want to dispute”. Then, submit your ticket containing valid proof.
If the host disconnects after the map has started, the host's team forfeits that map. After the map has started is after 30 seconds or after the first kill. If both teams disagree over when the disconnection took place, video proof must be provided. Complete the match and then report the outcome. You can select the Match Status that says: “I’m reporting: I had an issue and want to dispute”. Then, submit your ticket containing valid proof.
If a player disconnects after the game has started, the game will continue and a player may be re-invited. The re-invited player may be the player that dropped or a new eligible player that was selected as a substitute when setting up the match. The only exception to this rule is for a "Kill Dependent Game Mode". Please see the rule below regarding "Kill Dependent Game Mode".
A "Kill Dependent Game Mode," often referred to as Deathmatch, Sharpshooter or Slayer, is a game mode whose winner is decided by the overall number of kills, or points gained from kills. Because this mode relies on the number of players present, a team can never play shorthanded when playing this mode. A Team that loses a player during this game mode, after the first kill has occurred, forfeits that map.
A team can start a map shorthanded unless it is for a "Kill Dependent Game Mode" (for a description of what a "Kill Dependent Game Mode" is, please see above). You can only be shorthanded by one player. For example, in a 4v4, a team can start a map with 3 players. If you are missing more than one player, you cannot start a map. This rule applies to all matches except for 1v1s.
We highly recommend that all players appear offline during their match. Users are not to dispute a match on purpose if the other team did not appear offline. If random players enter the room, ask them to leave. If they leave immediately without disrupting the match, the match can continue. If the player disrupts the match, the match is to resume from the score at which the player(s) entered.
We strongly recommend that you set your Friends List to "Private".
If a map results in a tie, the map will be replayed with the same sides and settings.
Deliberate and repeated team-killing or committing suicide on purpose during any Kill-Dependent game mode will result in a forfeit of the map. If a team is accused of violating this rule, the accuser must provide valid video proof. Complete the match and then report the outcome. If it is a Premium Match, report the scores correctly and then submit a ticket. If it is a Non-Premium Match, you can select the Match Status that says: “I’m reporting: I had an issue and want to dispute”. Then, submit your ticket containing valid proof.
Teams are allowed to utilize Party Chat during matches.
Team changing in-game is not allowed. If a player joins the wrong team upon launch, the map will be restarted. Abuse of this rule will result in a lock/ban. If a player changes teams after the first kill, the offending team will forfeit the map.
Using disabled equipment/weapons/secondarys during a game will result in a forfeit of that map. Using the equipment includes holding it while running or walking and/or placing it on the ground.
General Ladder · Settings · MLG Variant · GB Variant · Matches · General · Rosters
Challenges · No-Shows · Reporting · Tickets · Cheating · Staff Support · CMRS · Proof
Tournament Rules
$2500 WINTER TEAM LADDER - OFFICIAL RULES
VOID WHERE PROHIBITED BY LAW.
Major League Gaming Inc. (“Major League Gaming” or “MLG”), which also encompasses “GameBattles”, will conduct this $2500 WINTER TEAM LADDER (the “Tournament”) in accordance with these official rules (the “Official Rules”), unless otherwise indicated. By participating in the Tournament, each participant agrees to abide by the Official Rules and decisions of judges, which shall be final and binding in all respects. Participation requires access to: a(n) Xbox 360 and a copy of the Call of Duty: Ghosts video game for Xbox 36- as of one day before the Tournament Registration Start Date.
1. Description of Tournament/Participation.
A. Dates of Tournament: Registration for the online ladder portion of the Tournament will begin at 9:00 PM EST on December 31st, 2013 (“Tournament Registration Start Date”), and end at 9:00 PM EST on March 31st, 2014 (“Tournament Registration End Date”). The online ladder portion of the Tournament will begin at 9:00 PM EST on December 31st, 2013, and end at 9:00 PM EST on March 31st, 2014. The bracket portion of the Tournament will be begin on April 7th. Participants must first register for the online ladder portion of the Tournament in order to be eligible to qualify for the bracket online portion of the Tournament.
B. How to Enter: You must be an active and registered member of MLG’s network of sites (the “MLG Site”) to enter. You may register for the Tournament by visiting the MLG Site and completing the free on-line registration form at https://accounts.majorleaguegaming.com/account/new. Please provide a valid e-mail address, as e-mail will be the primary method of contact. Tournament registration is on a first come first serve basis and is open until all Tournament spots are filled. Participants are limited to one entry per person. Valid Tournament entries must contain all information requested. Incomplete and/or multiple entries will be disqualified. MLG is not responsible for lost, late, incomplete, or misdirected entries. MLG, in its sole discretion, reserves the right to disqualify any person who tampers with the entry process or who otherwise violates the spirit or letter of these Official Rules.
C. How to Play: The online ladder portion of the Tournament will be an open challenge system and participants are required to schedule their own games to take place between the Tournament Registration Start Date and the Tournament Registration End Date. Teams will be seeded into a 16 team bracket, as determined by MLG "Team XP", from the ladder portion to be seeded into a single elimination elimination bracketed online tournament. All bracket matches will be automatically scheduled for participants for each specific round. All Tournament games must be played under the rules set forth for the Tournament, which are incorporated by reference into these Official Rules.
2. Prize(s).
The following prizes are available: 1st prize:$2,000 split evenly between each person designated by the team's leader. 2nd prize:$500 split evenly between each person designated by the team's leader. 3rd prize:25 credits per player.
Prizes are non-transferable and not exchangeable for any other prize. In the case of unavailability of prize, MLG reserves the right, in its sole discretion, to substitute a prize of equal or greater value. All taxes, gratuities and unspecified expenses are the sole responsibility of winner. Winner assumes all liability for use of the prize.
Winners will be notified by e-mail and/or private message on the MLG Site within approximately seven (7) days after the end of the Tournament/Ladder. Winners will be required to follow the instructions in such email and/or private message by submitting a prize claim support ticket within fourteen (14) days of this first notification. After submission of the prize claim support ticket, MLG will e-mail to the winner an Affidavit/Declaration of Eligibility, a liability/publicity release (unless prohibited by law), and a parental consent form (if applicable). The winner (or his/her parent or legal guardian if a minor) will be required to sign and return to MLG such documents, as applicable, within fourteen (14) days of MLG’s e-mail, which contained such documents. If winner cannot be contacted within fourteen (14) days of any notification attempt, if any prize or prize notification is returned as undeliverable, if winner rejects his/her prize or in the event of noncompliance with the Official Rules and requirements, such prize may be forfeited and awarded to an alternate winner.
3. Eligibility and Limitations.
All participants must be legal residents of the 50 United States or Canada (excluding Quebec), and at least 13 years old as of date of entry. If requested by MLG, winners must provide a copy of his/her government issued photo ID with proof of age. A parent or guardian of any participant who is a minor in his/her jurisdiction at the time of entry (in the U.S.: under 18 years old, except in Alabama and Nebraska where a minor is under 19 years old and in Mississippi where a minor is under 21; in Canada: under 18 years old in the provinces of Alberta, Ontario, Saskatchewan, Manitoba and Prince Edward Island and under 19 years old in the provinces of British Columbia, New Brunswick, Nunavut, Nova Scotia, Yukon, Newfoundland and Labrador, and the Northwest Territories) must sign a release on behalf of the minor to be eligible to receive a prize. If a minor wins a prize, the prize will be awarded to the parent or legal guardian who signs the release. Minors who do not have a signed release will not be permitted to receive a prize. The Tournament is void where prohibited, taxed or restricted by law. Employees, officers and directors of, MLG and their respective parent companies, subsidiaries, affiliates, partners, advertising and promotion agencies, manufacturers or distributors of Tournament materials and their immediate families (parents, children, siblings, spouse) or members of the same household (whether related or not) of such employees/officers/directors are not eligible to enter.
4. Conditions.
The Released Entities (defined below) are not responsible for any incorrect or inaccurate information, whether caused by users of the MLG Site or by any of the equipment or programming associated with or utilized on the MLG Site or in the Tournament or by any technical or human error, which may occur in the processing of registrations, entries into the Tournament, or otherwise in connection with the Tournament including, without limitation, any technical limitation or other event that results in the disqualification or loss of ranking status of any participant in the Tournament. The Released Entities assume no responsibility for any error, omission, interruption, deletion, defect, delay in operation or transmission, or communications line failure relating to the MLG Site or the Tournament, or for any theft or destruction of or unauthorized access to, or alteration of, any registration materials or entries. The Released Entities are not responsible for any problems or technical malfunction of any telephone, network, satellite, cable or lines, computer, on-line-systems, servers or providers, computer equipment, software, failure of e-mail, registrations or entry submissions on account of technical problems or traffic congestion on the Internet or at any web site or combination thereof in connection with the MLG Site or the Tournament, including, without limitation, any technical limitation or other event that results in the disqualification or loss of ranking status of any Player in any Game. The Released Entities are not responsible for injury or damage to participants' or to any other person's computer related to or resulting from participating, downloading or uploading materials from the MLG Site or in connection with the Tournament. Any use of robotic, automatic, micro, programmed or like entry methods will void all such entries by such methods, and disqualify any person using such methods. If, for any reason, the Tournament, in MLG's sole opinion, is not capable of running as planned, including, but not limited to, by reason of infection by computer virus, bugs, worms, tampering, unauthorized intervention, fraud, technical failures, or any other causes beyond the control of MLG which, in MLG's sole judgment, corrupts or affects the administration, security, fairness, integrity or proper conduct of the Tournament, MLG reserves the right at its sole discretion to cancel, terminate, modify or suspend the Tournament and proceed in such a manner as may be deemed fair and equitable by MLG in its sole discretion.
TO THE EXTENT PERMITTED BY LAW, IN NO EVENT WILL SPONSOR (IF ANY), MLG, THEIR RESPECTIVE PARENTS, AFFILIATES, SUBSIDIARIES, SUPPLIERS, AND RELATED COMPANIES, ADVERTISING OR PROMOTION AGENCIES OR PARTNERS OR ANY OF THEIR RESPECTIVE OFFICERS, DIRECTORS, EMPLOYEES, REPRESENTATIVES, AGENTS, AND VOLUNTEERS (COLLECTIVELY, THE “RELEASED ENTITIES”) BE RESPONSIBLE OR LIABLE FOR: (A) ANY INDIRECT, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES OF ANY KIND UNDER ANY THEORY (WHETHER CONTRACT, TORT, WARRANTY OR OTHERWISE), INCLUDING BUT NOT LIMITED TO LOSS OF PROFITS OR TOURNAMENT PRIZES, ARISING OUT OF ANY PARTICIPANT'S ACCESS TO AND USE OF THE MLG SITE OR PARTICIPATION IN THE TOURNAMENT OR (B) FOR ANY DAMAGES OF ANY KIND IN EXCESS OF ANY FEE PAID BY YOU (IF ANY) TO ENTER THE TOURNAMENT. WITHOUT LIMITING THE FOREGOING, EVERYTHING ON THE MLG SITE AND IN CONNECTION WITH THE TOURNAMENT IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY OR SATISFACTORY QUALITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF CERTAIN LIABILITY OR WARRANTIES SO SOME OF THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU. IN SUCH JURISDICTIONS, MLG'S LIABILITY IS LIMITED TO THE GREATEST EXTENT PERMITTED BY LAW.
IF AND TO THE EXTENT THAT THESE OFFICIAL RULES ARE GOVERNED BY OR CONSTRUED BY A COURT IN ACCORDANCE WITH ENGLISH LAW, NOTHING IN THESE OFFICIAL RULES WILL IN ANY WAY LIMIT OR EXCLUDE ANY PARTY’S LIABILTY FOR DEATH OR PERSONAL INJURY CAUSED BY SUCH PARTY’S NEGLIGENCE, OR FOR FRAUD.
5. Publicity.
By participating, all participants and winner(s) (or their parents or legal guardians if a minor) grant the Released Entities permission to use their names, nick-names, gamertags, characters, photographs, voices, and likenesses in connection with promotion of this Tournament and other tournaments, in perpetuity, throughout the world, and waive and/or agree not to assert any claims to royalty, right, or remuneration for such use, except where prohibited.
6. Release.
By participating, each participant and winner waives any and all claims of liability against the Released Entities from any and all liability for any loss, harm, damage, injury, cost or expense whatsoever including without limitation, property damage, personal injury and/or death which may occur in connection with, preparation for, travel to, or participation in the Tournament, or possession, acceptance and/or use or misuse of prize or participation in any Tournament-related activity and for any claims based on publicity rights, defamation, invasion of privacy, copyright infringement, trademark infringement or any other intellectual property-related cause of action. If any part of the Official Rules shall be held or declared to be invalid or unenforceable for any reason by any court of competent jurisdiction, such provision shall be ineffective but shall not affect any other part of the Official Rules and the invalid portion of any provision shall be deemed modified to the least degree necessary to remedy such invalidity while retaining the original intent of the parties. The failure of MLG to partially or fully exercise any rights or the waiver by MLG of any breach of the Official Rules by you, shall not prevent a subsequent exercise of such right by MLG or be deemed a waiver by MLG of any subsequent breach by you of the same or any other term of the Official Rules. The rights and remedies of MLG under the Official Rules shall be cumulative, and the exercise of any right or remedy shall not limit a right to exercise any other right or remedy hereunder.
In case of dispute, entries will be declared made by the authorized account holder of the e-mail address submitted at the time of registration. "Authorized account holder" is defined as the natural person who is assigned to an e-mail address by an Internet Access Provider, on-line service provider, or other organization (e.g., business, educational institution, etc.) that is responsible for assigning e-mail addresses for the domain associated with the submitted e-mail address.
7. Taxes.
Each winner is solely responsible for any and all applicable taxes. MLG is not responsible for any unspecified expenses, which shall be the responsibility of winners. Any U.S. resident winning over $600 in prizes will receive an IRS form 1099 at the end of the calendar year and a copy of such form will be filed with the IRS. If applicable, residents of Canada or Great Britain winning prizes may be subject to withholding tax on prizes.
8. Conduct and Decisions.
By participating in the Tournament, participants agree to be bound by the decisions of the Tournament judges, which are final and not appealable. Participants must conduct themselves in a reasonable manner, maintaining a friendly and polite demeanor to competitors, Tournament officials, and to other participants of the Tournament. Participants who violate any rule, gain unfair advantage in participating in the Tournament, or obtain winner status using fraudulent means will be disqualified. Unsportsmanlike, disruptive, annoying, harassing or threatening behavior is prohibited. MLG reserves the right, in its sole discretion, to disqualify any individual it finds (a) to be tampering with the registration or entry process or the operation of the MLG Site or the Tournament; (b) be acting in violation of the spirit or letter of these Official Rules (including the specific rules for the applicable Tournament, each of which are incorporated into these Official Rules); (c) to be hacking, or to be acting in a non-sportsmanlike or disruptive manner, or with intent to annoy, abuse, threaten or harass any other person; or (d) to have provided any false or misleading information as part of the registration process including, without limitation, any false names, addresses or e-mail addresses. ANY ATTEMPT BY A PARTICIPANT OR ANY OTHER INDIVIDUAL TO DELIBERATELY CIRCUMVENT, DISRUPT OR DAMAGE ORDINARY AND NORMAL OPERATION OF THE TOURNAMENT, TELEPHONE SYSTEMS OR WEBSITE, OR UNDERMINE THE LEGITIMATE OPERATION OF THE TOURNAMENT IS A VIOLATION OF U.S. CRIMINAL AND CIVIL LAWS AND SHOULD SUCH AN ATTEMPT BE MADE, MLG RESERVES THE RIGHT TO SEEK DAMAGES FROM ANY SUCH PARTICIPANT TO THE FULLEST EXTENT PERMITTED BY LAW.
9. Arbitration and Governing Law.
Except where prohibited by law, any controversy, claim or dispute arising out of or relating to the Tournament shall be settled by arbitration administered by the American Arbitration Association in accordance with its Commercial Rules including Emergency Interim Relief Procedure in New York, New York, except that, to the extent any participant, winner or guest has in any manner violated or threatened to violate MLG’s intellectual property or confidentiality rights, MLG may seek injunctive, monetary or other appropriate relief in any state or federal court in the state of New York (and MLG may assert both intellectual property causes of action and other appropriate causes of action in any such action), and you consent to exclusive jurisdiction and venue in such courts. The arbitrator's award shall be binding and may be entered as a judgment in any court of competent jurisdiction. To the fullest extent permitted by applicable law, no arbitration under this Agreement shall be joined to an arbitration involving any other party subject to this Agreement, whether through class arbitration proceedings or otherwise.
10. Use of Data.
MLG will be collecting personal data about participants online, in accordance with its privacy policy. Please review MLG’s privacy policy at https://accounts.majorleaguegaming.com/privacy_policy. By participating in the Tournament, participants hereby agree to MLG’s collection and usage of their personal information and acknowledge that they have read and accepted MLG’s privacy policy. For Great Britain residents (if applicable), please note that data may be processed outside the European Union.For residents of Canada, any personal information you submit will be used solely to administer the Tournament unless you otherwise expressly consent or as required by law.
11. Rules and List of Winners.
For a copy of the rules, or a list of winners, please send your request within thirty (30) days of the end of the Tournament by email to: cmeyers@mlg.tv, with a subject line “Rules Request” or by mail with a stamped, self-addressed return envelope with Tournament name and addressed to: Major League Gaming c/o GameBattles Tournaments, 3 Park Avenue, 32nd Floor, New York, NY 10016. Canadian residents may omit return postage.
SPONSOR & TOURNAMENT PRODUCER: MAJOR LEAGUE GAMING INC., 3 PARK AVENUE, 32nd FLOOR, NEW YORK, NY 10016, USA.
General
Rules are subject to change at any time. It is the responsibility of all the users participating on this ladder to know and understand the rules before scheduling any matches. By sending or accepting a challenge in the challenge system, you acknowledge that you have read, understand, and agree to abide by the rules posted here. This includes posting or accepting challenges on the Match Finder.
All MLG/GameBattles accounts, teams and roster spots are property of Major League Gaming Inc. Any advertising of, or attempts to buy, sell, trade, or exchange any aforementioned item is strictly prohibited. Violators will be removed from all MLG/GameBattles online properties and all related accounts terminated. Furthermore, MLG reserves the right to deactivate, reset or temporarily suspend any account or teama, without notice, that violates our Terms of Use.
Users must utilize their own unique username when competing on MLG. This unique username must have been registered on MLG personally by the user. The registered username must contain the correct and complete Name, Address, and Email of the user. If a false Name, Address, or Email was entered, the user voids the privilege to participate in the Ladder/Tournament and receive any prizes.
Users are prohibited from sharing MLG account information. This includes, but is not limited to, the following: usernames, passwords, gamertags, email accounts, etc. If another person accesses your account, you may be disqualified from the Ladder/Tournament you are participating in as well as be removed from MLG. As such, you are personally responsible for accepting an invitation to a team. Someone else cannot accept a team invitation for you. If you do not personally accept a team invitation, you may be disqualified from competing. You will also forfeit the ability to receive prizes.
Rules are customized for either MLG League Member Match (Premium Matches) or Non-Premium Matches. Many rules are universal, but some rules will specify instructions for Premium or Non-Premium Matches. Premium Matches utilize the ticket system and GameBattles Staff to resolve match issues. The Non-Premium Matches use the Community Match Resolution System (CMRS) to resolve match issues.
Our goal here at GameBattles is to provide gamers with a place to find fair and competitive matches. In order to accomplish this goal, we will not tolerate players or teams that cause problems or attempt to undermine the positive atmosphere on GameBattles. This includes teams that cheat, dispute on purpose, or repeatedly abuse other players. The penalties for these offense are listed here. As with all accusations, valid proof must be provided. Please see the proof section below.
If a user is found to be evading an active penalty, the original account that was banned will be disabled, regardless of the original offense. In addition, users found to be participating on a team with a user that is evading a ban will be subject to penalties including removal from the site. We advise you to report the evading user immediately by utilizing our ticket support system.
MLG prohibits users from creating or managing more than one team on a ladder from the same household as well as competing against each other. Multiple people from the same household may compete on MLG; however, only one username can be in a management position on a team. For example, only one username can be a Leader or Captain on a team. All other usernames from the same household cannot be anything higher than member on any team on the same ladder.
Abuse of our volunteer Staff will not be tolerated in any form. This includes written messages or verbal comments inside and outside of match lobbies. The penalties for these offenses are listed here.
The Leader of a team can change the team name, blast message, logos, avatars and website links. The images/information submitted must be appropriate and cannot violate our Forum Rules. Attempting to bypass the automatic censor by misspelling, inserting spaces or symbols, transposing letters, using look-alike symbols, or any other method is not allowed. Teams that attempt to bypass the censor will be subject to penalties.
Teams on a ladder must contain the minimum number of eligible players to remain active on a ladder. Teams without the minimum number of eligible players - especially teams that are "abandoned" - are subject to removal at the Staff's discretion.
Crown holders must play a minimum of 3 matches in the previous 7 days. Otherwise, the crown will be awarded to the 1st place team on the Ladder or be redistributed by GameBattles Staff.
As to ensure fair competition, MLG reserves the right to amend all match-related rules listed herein on a case by case basis. Teams who manipulate these rules maliciously and/or at the expense of other members will be penalized for Unsportsmanlike Conduct.
General Ladder · Settings · Matches · General · Rosters · Challenges
No-Shows · Reporting · Tickets · Cheating · Staff Support · CMRS · Proof
Rosters
When you are added to a roster, it may take up to 6 hours before you will be eligible. A green eligibility icon will be displayed once you are eligible.
It is the responsibility of both teams to verify the eligibility of all players playing in the match prior to starting or continuing any match play. A team playing with an ineligible player will forfeit the match.
All gamertags on a team’s roster must be valid. The gamertag must be legitimately owned by the user on the roster.
The rules below outline our policies on rostered players:
Users are permitted to be listed on only one team on each ladder at any given time. Users are only permitted one gamertag per ladder.
All roster spots must be comprised of only one valid gamertag. Spelling and spaces must be exact, but does not need to be case sensitive.
Gamertags may not contain foul language, disparaging remarks, hateful or racist names.
Players must have a green eligibility icon next to their name to participate in matches.
If the opponent team has an ineligible player present, ask the team to replace that player. You must have given the team the required 15 minutes from match start time to substitute their ineligible players. If the ineligible player shows up between maps/rounds, you must give the team the required 5 minutes to replace their ineligible player. If the team does not substitute their ineligible player and allows that player to compete in the match, follow these steps:
Immediately submit a ticket stating an ineligible player was present. This ticket must be submitted before starting or continuing to play the match.
Be sure to gather proof of the ineligible player actively playing in the match. Then, upload the proof to a website. For more information regarding proof, please see the Proof section below.
When the match is completed, you must go back to your ticket and submit the URL link containing valid proof showing the ineligible player playing in the match. Without valid proof, no win can be awarded.
After completing the match, select the Match Status of “They are using an ineligible player”.
General Ladder · Settings · Matches · General · Rosters · Challenges
No-Shows · Reporting · Tickets · Cheating · Staff Support · CMRS · Proof
Challenges
When sending and accepting challenges, you MUST select the players who will actually be playing in the match. You will be prompted to do this before sending and accepting any challenges. The number of players you must select is determined by both the match size and the ladder. Therefore, if the match is a 2v2, you will need to select two (2) people. On Team ladders, however, you will have the ability to select up to one (1) additional player. This player may serve as a substitute during the match.
The only players eligible to play in the match are the players who are selected when the challenge was sent/accepted. Once a match is confirmed, the eligible players from both Teams will be displayed on the Match page. Players who enter the room, but whom were not selected to play beforehand, will be considered ineligible players.
If you need to cancel an already accepted match, you must first select the match you wish to cancel and hit the "Request Cancellation" button. Fill out the required field to notify your opponent that you wish to cancel, and then submit the request. Your opponent will then either accept or decline the request. If the cancellation request is not accepted by your opponent, you will be required to play the match. Your opponent will have 72 hours to respond to this request. If the request is not accepted or declined within 72 hours, the match will be automatically cancelled.
General Ladder · Settings · Matches · General · Rosters · Challenges
No-Shows · Reporting · Tickets · Cheating · Staff Support · CMRS · Proof
No Shows
A team has 15 minutes to show-up with the proper number of eligible players and be ready to start the match. Failure to do so will result in a forfeit. Teams are responsible for all scheduled matches.
If you have a No Show issue, navigate to your match page and update your matche's status: “I'm reporting: my opponent did not show up”. As the match was not played, do not report any scores.
To receive a no show win, you must submit a ticket within 30 minutes of the scheduled match time. You must also select the No Show option for Report Problem when you go to report the match. If you have any proof, be sure to submit it in your ticket.
General Ladder · Settings · Matches · General · Rosters · Challenges
No-Shows · Reporting · Tickets · Cheating · Staff Support · CMRS · Proof
Reporting
Both teams are responsible for reporting the match within 30 minutes of its completion. If teams do not report matching results, the match will result in a ‘dispute’. Both teams are then required to submit a ticket regarding the dispute and include any valid proof they have. If you had a problem with the match, please select the Report Problem option and pick the option that best fits the outcome of your match. Then, you can submit a ticket containing your valid proof.
Premium Matches: If you encountered an issue and there is no Report Problem that applies, report the match as a win for the team that won the number of rounds/maps needed to win a match. Then, you can submit a ticket containing your valid proof. If your claims are found to be valid with proof, a staff member has the ability to revert/finalize the outcome of the match.
Non-Premium Matches: Select the appropriate option under Report Problem and follow the instructions on the Match Report screen.
Falsifying match scores may result in a penalty. Do not dispute a match you lost legitimately. Disputing on purpose is defined as knowingly reporting that you won a match despite the outcome of the match resulting in a loss for your team.
Teams that have 5 or more disputed matches will be automatically locked and unable to play additional matches. The team will not be unlocked until they have less than 5 disputed matches. To resolve disputes, please see rule number 1 above.
Matches that go unreported by one team will be reported automatically for the team that did report. Matches that go unreported by both teams will be deleted automatically.
Teams who report matches before the match has concluded are subject to penalties.
General Ladder · Settings · Matches · General · Rosters · Challenges
No-Shows · Reporting · Tickets · Cheating · Staff Support · CMRS · Proof
Tickets
Premium Matches: Your ticket will be handled by Staff. Submitting an incomplete or incorrect ticket will be closed immediately.
The decision to escalate and/or assign a ticket to another staff member will be made by the staff member viewing that ticket. Requests for "Supervisor Review" are not valid.
Non-Premium Matches: Tickets submitted regarding match issues will be displayed to the community via the Community Match Resolution System (CMRS). The community will vote for which team should receive the win. It is very important that your ticket contain all the proof that you have to support your case. The community’s decision is final.
When submitting a ticket, fill out all applicable fields. You are required to select your team name from the drop-down. If you are submitting a ticket about a match, you must also select the correct Match ID.
General Ladder · Settings · Matches · General · Rosters · Challenges
No-Shows · Reporting · Tickets · Cheating · Staff Support · CMRS · Proof
Cheating
The use of any communications other than what is provided within the game is strictly prohibited. For example, the use of Skype or private chatting during a match is not allowed. There are exceptions to this rule in which outside communication can be utilized. These exceptions include:
Games that give you no advantage by using outside communication
Games that do not have an in-game voice option
Games in which the rules specifically state that outside communication is allowed
MLG has a zero tolerance policy for cheating. Teams caught cheating, “glitching”, or abusing in-game mechanics in any way will be removed from GameBattles.
General Ladder · Settings · Matches · General · Rosters · Challenges
No-Shows · Reporting · Tickets · Cheating · Staff Support · CMRS · Proof
Staff Support for Premium Matches
If you have any problems during a match, you need to report the issue via the Report Problem section on the Match Report page. This will inform our staff that you have an in-game issue.
Staff members that enter a match have the discretion to make any necessary calls to ensure the match is completed successfully. When in a match, the Staff member's call is final and must be followed. Failure to do so will result in penalties for your team. After the match, if you disagree with a call made, you must first accurately report the match. You may then submit a ticket for review by a staff member.
General Ladder · Settings · Matches · General · Rosters · Challenges
No-Shows · Reporting · Tickets · Cheating · Staff Support · CMRS · Proof
Community Match Resolution System
The Community Match Resolution System (CMRS) is the system that is used for Non-Premium matches when there is a dispute. The GameBattles community will help to resolve the dispute by evaluating the match in the CMRS. Only disputed matches will make it into the CMRS to be evaluated.
Do not dispute on purpose or you risk being penalized. Disputing on purpose is defined as knowingly reporting that you won a match despite the outcome of the match resulting in a loss for your team.
If you have a problem with your Non-Premium Match, please select the Report Problem option and pick the one that best fits the outcome of your match. This will put the match in disputed status.
To help resolve the dispute, you must immediately submit a ticket about the issue. Your ticket must be submitted within 3 hours of the scheduled match time because the match will become visible to the community after that time. They'll need to be able to read your ticket to help determine the outcome for the match. Be sure to include as much detail as possible to help the community understand the problem.
Your ticket must include valid proof to support your claim. Proof needs to clearly show the entire scoreboard so that we can see all players involved. It must also adequately support your claim by showing the problem you encountered.
All proof submitted in your ticket needs to be from the match in question. If you submit proof from the wrong match/game or links to inappropriate material, you risk being penalized.
Community members can access the CMRS at the top navigation bar by clicking on “Match Resolution”. Matches will be randomly generated for you to judge.
Be sure to evaluate the matches carefully. Always examine the Team Stats, Team Information, Match Details, and any information provided in the Tickets section.
If you find that you cannot decide a winner based on the proof provided, you can select the “Skip This Match” option and another match will be generated for you.
General Ladder · Settings · Matches · General · Rosters · Challenges
No-Shows · Reporting · Tickets · Cheating · Staff Support · CMRS · Proof
Proof
Before submitting any proof, please make sure the match is reported correctly. If you had an issue with a match such as a No Show, Wrong Settings, etc., you must report the correct Match Status on the Match Report screen. Do not dispute the match on purpose.
When submitting proof, you must paste the hyperlinks to your proof in the URL boxes located below the “Message Body” box. Be sure to only place one URL link in each box.
All proof submitted in your ticket needs to be from the match in question. If you submit proof from the wrong match/game or links to inappropriate material, you risk being penalized.
You need to show proof of winning each map/game in a match to be given the win for it. All proof must be clearly visible and show the in-game full scoreboard during the completion of that map/game. The proof must clearly show both team's players to be considered valid. Also, proof needs to be large enough in size to clearly read all scores and gamertags.
All video proof should be uploaded to a website such as YouTube. Picture proof can be uploaded to your GB profile. The URL link to the individual pictures/proof must be placed in a ticket.
For all glitching and cheating claims, the burden of proof is on the accuser. To submit a glitching or cheating claim, you must submit a ticket and include the URL link containing valid proof.
All conversations between users are not considered proof. This includes AIMs, emails, PMs, etc.
General Ladder · Settings · Matches · General · Rosters · Challenges
No-Shows · Reporting · Tickets · Cheating · Staff Support · CMRS · Proof
Penalties
Major League Gaming takes cheating very seriously. Included below is a list of our penalties. All MLG users are subject to these penalties.
As a reminder, Leaders are ultimately responsible for the actions of their team's members. Should a member submit inappropriate content or a Captain dispute a match, the Leader will be held accountable for that action as well. If you are not comfortable with this responsibility, we suggest you transfer leadership to someone who is.
Wed Mar 05, 2014 9:00 pm
#58028- SPOOKFORCEMember
Game is alright. I just think they're just struggling for ways to keep it fresh. Campaign was one of the easiest and forgetable ones yet
Wed Mar 05, 2014 9:04 pm
#58029- ChisaGod Of Boobs
- Location : Boston, MA
WaLkAwaY wrote:@Chisa Not all perks and streaks. Scroll down to the red stuff. I put a spoiler in a spoiler so not sure if it worked. The other stuff inside the spoiler in a spoiler is just miscellaneous poop. And I just spoiled any "yo dog I heard..." jokes.
- Spoiler:
- Spoiler:
General Ladder
This ladder is limited to 16 players per team.
Every team is required to have a minimum of 3 players on their roster prior to accepting a match.
General Ladder · Settings · MLG Variant · GB Variant · Matches · General · Rosters
Challenges · No-Shows · Reporting · Tickets · Cheating · Staff Support · CMRS · Proof
Settings
The default settings specified in these rules can be changed, but only if an option is available in the challenge. The staff will support no other agreements, (i.e. verbal, AIM, email). So unless specified otherwise in the match details, these default rules will be followed.
If any of the below settings are incorrect, the hosting team forfeits that map. The team hosting is responsible to ensure all settings are correct prior to beginning any map. If the settings are incorrect, the map needs to end and the next map needs to be played. If the host does not end the game, acquire proof and subsequently leave the game. The non-hosting team is responsible for obtaining valid proof to show that the hosting team did not have the settings correct. A ticket with valid proof must be submitted immediately after the match has been completed. If you do not leave the game when you realize the settings are incorrect, you are agreeing to play with those incorrect settings and the map scores will be considered final.
Hardcore Mode: Challenge Option. When Hardcore is Enabled the following rules apply and override any other options; Radar: No, KillCam: Disabled, Max Health: Miniscule, Health Regeneration: none, Respawn Delay: 10 seconds.
All Games
Scorestreaks: Challenge Option
Hardcore Mode: Challenge Option
Killcam: Enabled
Team Spectating: Team Only
Friendly Fire: Enabled
MiniMap/Radar Always On: Challenge Option
Field Orders: Disabled
Banned Perks
Gambler
Team Deathmatch
Points to Win: 75
Time Limit: 10 Minutes
Cranked
Points to Win: 150
Time Limit: 10 Minutes
Domination
Time Limit: 5 Minutes
Score Limit: Unlimited
Respawn Delay: 5 Seconds
Note: Domination matches will consist of two rounds, one round played from each spawn. Scores will be added together to determine the winner. In the event of a tie in score, the map must be replayed.
Kill Confirmed
Score Limit: 65 Points
Time Limit: 10 Minutes
Grind
Points to Win: 65
Time Limit: 10 Minutes
Hunted
Score Limit: 65 Points
Time Limit: 10 Minutes
Crates Per Wave: 1
Guns Per Wave: 6
Time Between Each Wave: 30 Seconds
Respawn Delay: 5 Seconds
Weapons obtained from drops are allowed for use and will override the selected settings
Search and Rescue
Round Length: 3 Minutes
Score Limit: 4 Points
Plant Time: 7.5 Seconds
Defuse Time: 7.5 Seconds
Round Switch: Every Round
Blitz
Score Limit: 16
Time Limit: 5 Minutes
Search and Destroy
Round Length: 3 Minutes
Score Limit: 4 Points
Plant Time: 7.5 Seconds
Defuse Time: 7.5 Seconds
Round Switch: Every Round
One Gun Only
Allowed: Selected Weapon, Any Tactical, Any Lethal.
Not Allowed: Combat Knife, Akimbo, All Other Weapons & Items Not Listed/Selected.
Using a knife to kill an opponent will result forfeit of the map. Firing any weapon other than that selected will result in a forfeit. You MAY run with a secondary weapon.
Using disabled equipment during the game will result in a forfeit of that map (Matches Rule.19)
As always, GB & MLG Variant override these settings.
General Ladder · Settings · MLG Variant · GB Variant · Matches · General · Rosters
Challenges · No-Shows · Reporting · Tickets · Cheating · Staff Support · CMRS · Proof
Major League Gaming (MLG) Variant Settings
COD eSports rules MUST be enabled.
All of the Settings changes that were made to the default Game Modes (Search & Destroy, Domination, Blitz) are listed below. Settings that are not listed below should not be changed from their default state.
The following settings are specific to each Game Mode, so please read them carefully before setting up the server.
Maps and Modes
Freight - Domination
Freight - Blitz
Freight - Search & Destroy
Octane - Domination
Octane - Blitz
Octane - Search & Destroy
Sovereign - Domination
Sovereign - Search & Destroy
Strike Zone - Domination
Warhawk - Blitz
Warhawk - Search & Destroy
Game Settings
Max Health: Normal
Health Regeneration: Normal
Create Default Loadouts: None
Spectating: Team-Only
Killcam: Enabled
Radar Always On: No
Wave Spawn Delay: None
Force Respawn: Enabled
Friendly Fire: Enabled
Perks: Enabled
Hardcore Mode: Disabled
Headshots Only: Disabled
Field Orders: Disabled
Loadout Restrictions: Enabled
Custom Loadout Restrictions: None
3rd Person Spectating: Disabled (eSports toggle must be enabled).
Blitz
Time Limit: 5 Minutes
Score Limit: Unlimited
Number of Lives: Unlimited
Respawn Delay: 5 Seconds
Domination
Time Limit: 5 Minutes
Score Limit: Unlimited
Respawn Delay: 5 Seconds
Number of Lives: Unlimited
Note: Domination matches will consist of two rounds, one round played from each spawn. Scores will be added together to determine the winner. In the event of a tie in score, the map must be replayed.
Search and Destroy
Round Length: 1.5 Minutes
Bomb Timer: 45 Seconds
Plant Time: 5 Seconds
Defuse Time: 7.5 Seconds
Multi Bomb: Disabled
Score Limit: 6
Round Switch: Every Round
Number of Lives: 1 Life
Banned Weapons
Secondary Launchers
MSBS Assault Rifle
All Marksman Rifles
Riot Shield
Banned Lethals
I.E.D
C4
Canister Bomb
Banned Tacticals
Motion Sensor
9-Bang
Thermobaric
Banned Attachments
Grenade Launcher
Akimbo
Rapid Fire
Select Fire
Tracker Sight
Banned Kill Streaks
All Support
All Assault
Specialists (All Restricted Perks, See Below)
Banned Perks
Amplify
Recon
Gambler
Ping
Deadeye
Stalker
Danger Close
Restricted Special Uniforms
Ghillie Suit
General Ladder · Settings · MLG Variant · GB Variant · Matches · General · Rosters
Challenges · No-Shows · Reporting · Tickets · Cheating · Staff Support · CMRS · Proof
Gamebattles (GB) Variant v1.5 Settings
All of the Settings changes that were made to the default Game Modes (Search & Destroy, Domination, Blitz) are listed below. Settings that are not listed below should not be changed from their default state.
The following settings are specific to each Game Mode, so please read them carefully before setting up the server.
Maps and Modes
Freight - Blitz
Freight - Domination
Freight - Search & Destroy
Octane - Blitz
Octane - Domination
Octane - Search & Destroy
Strike Zone - Blitz
Strike Zone - Domination
Strike Zone - Search & Destroy
Sovereign - Blitz
Sovereign - Domination
Sovereign - Search & Destroy
Warhawk - Blitz
Warhawk - Domination
Warhawk - Search & Destroy
Game Settings
Spectating: Team-Only
Killcam: Enabled
Radar Always On: No
Wave Spawn Delay: None
Force Respawn: On
Friendly Fire: Enabled
Hardcore Mode: Disabled
Field Orders: Disabled
Loadout Restrictions: None
Join-In-Progress: Not Allowed
Blitz
Score Limit: Unlimited
Time Limit: 5 Minutes
Respawn Delay: 5 seconds
Domination
Time Limit: 5 Minutes
Score Limit: Unlimited
Respawn Delay: 5 Seconds
Note: Domination matches will consist of two rounds, one round played from each spawn. Scores will be added together to determine the winner. In the event of a tie in score, the map must be replayed.
Search and Destroy
Round Length: 1.5 Minutes
Bomb Timer: 45 Seconds
Plant Time: 5 Seconds
Defuse Time: 7.5 Seconds
Multi Bomb: Disabled
Score Limit: 6
Round Switch: Every Round
Banned Weapons
Secondary Launchers
Riot Shield
All Marksman Rifles
MSBS
Maverick
Banned Lethals
I.E.D
C4
Canister Bomb
Banned Tacticals
Motion Sensor
9-Bang
Thermobaric
Banned Attachments
Shotgun
Grenade Launcher
Akimbo
Rapid Fire
Tracker Sight
Banned Perks
Amplify
Recon
Gambler
Ping
Deadeye
Stalker
Danger Close
Banned Strike Packages
All Assault
All Support
Specialists (Specialists is allowed, but you must refer to the Restricted Perks, See Above)
Restricted Special Uniforms
Ghillie Suit
- Spoiler:
General Ladder · Settings · MLG Variant · GB Variant · Matches · General · Rosters
Challenges · No-Shows · Reporting · Tickets · Cheating · Staff Support · CMRS · Proof
Matches
When strikezone is launched under the alternative (sabotage) version the host must end the game and the map is to be restated until the appropriate version launches.
All matches must be played in their entirety unless both teams agree to postpone or cancel the match. A Standard Ladder Match will be played best of 1 map, 3 maps (first to 2) or best of 5 maps (first to 3).
Randomized maps MUST be used. Verbal agreements will not receive staff support.
The higher ranked team at match time will host the first map. The higher ranked team is the team ranked closer to “1” on the ladder. If there is a tie in rank (i.e. both are unranked), the Team ID closest to 0 will host first. The lower ranked team at match time will host the second map. This will alternate for each map until/if a tie breaker map is needed. If a tie breaker map is needed, the lower ranked team will host the final map.
The team that is not hosting will pick which side to play on.
A "Lag Test" must be completed prior to starting the match. This is a test round that doesn't count and uses the standard game settings that will be used during the match. For the lag test, a map that is not scheduled for play must be used. If the game lags during this test, a new host must be chosen. If both teams cannot agree on an acceptable host, a ticket must be submitted by both teams to cancel the match.
Teams may not delay the match for more than 5 minutes between each round/map. A round is defined as a stopping point during the match when match settings may be altered, and/or players may switch sides or change equipment.
If a player/host disconnects during the initial launch of a map, the map will be restarted. The initial launch is defined as within the first 30 seconds or before the first kill. If both teams disagree over when the disconnection took place, video proof must be provided. Complete the match and then report the outcome. You can select the Match Status that says: “I’m reporting: I had an issue and want to dispute”. Then, submit your ticket containing valid proof.
If the host disconnects after the map has started, the host's team forfeits that map. After the map has started is after 30 seconds or after the first kill. If both teams disagree over when the disconnection took place, video proof must be provided. Complete the match and then report the outcome. You can select the Match Status that says: “I’m reporting: I had an issue and want to dispute”. Then, submit your ticket containing valid proof.
If a player disconnects after the game has started, the game will continue and a player may be re-invited. The re-invited player may be the player that dropped or a new eligible player that was selected as a substitute when setting up the match. The only exception to this rule is for a "Kill Dependent Game Mode". Please see the rule below regarding "Kill Dependent Game Mode".
A "Kill Dependent Game Mode," often referred to as Deathmatch, Sharpshooter or Slayer, is a game mode whose winner is decided by the overall number of kills, or points gained from kills. Because this mode relies on the number of players present, a team can never play shorthanded when playing this mode. A Team that loses a player during this game mode, after the first kill has occurred, forfeits that map.
A team can start a map shorthanded unless it is for a "Kill Dependent Game Mode" (for a description of what a "Kill Dependent Game Mode" is, please see above). You can only be shorthanded by one player. For example, in a 4v4, a team can start a map with 3 players. If you are missing more than one player, you cannot start a map. This rule applies to all matches except for 1v1s.
We highly recommend that all players appear offline during their match. Users are not to dispute a match on purpose if the other team did not appear offline. If random players enter the room, ask them to leave. If they leave immediately without disrupting the match, the match can continue. If the player disrupts the match, the match is to resume from the score at which the player(s) entered.
We strongly recommend that you set your Friends List to "Private".
If a map results in a tie, the map will be replayed with the same sides and settings.
Deliberate and repeated team-killing or committing suicide on purpose during any Kill-Dependent game mode will result in a forfeit of the map. If a team is accused of violating this rule, the accuser must provide valid video proof. Complete the match and then report the outcome. If it is a Premium Match, report the scores correctly and then submit a ticket. If it is a Non-Premium Match, you can select the Match Status that says: “I’m reporting: I had an issue and want to dispute”. Then, submit your ticket containing valid proof.
Teams are allowed to utilize Party Chat during matches.
Team changing in-game is not allowed. If a player joins the wrong team upon launch, the map will be restarted. Abuse of this rule will result in a lock/ban. If a player changes teams after the first kill, the offending team will forfeit the map.
Using disabled equipment/weapons/secondarys during a game will result in a forfeit of that map. Using the equipment includes holding it while running or walking and/or placing it on the ground.
General Ladder · Settings · MLG Variant · GB Variant · Matches · General · Rosters
Challenges · No-Shows · Reporting · Tickets · Cheating · Staff Support · CMRS · Proof
Tournament Rules
$2500 WINTER TEAM LADDER - OFFICIAL RULES
VOID WHERE PROHIBITED BY LAW.
Major League Gaming Inc. (“Major League Gaming” or “MLG”), which also encompasses “GameBattles”, will conduct this $2500 WINTER TEAM LADDER (the “Tournament”) in accordance with these official rules (the “Official Rules”), unless otherwise indicated. By participating in the Tournament, each participant agrees to abide by the Official Rules and decisions of judges, which shall be final and binding in all respects. Participation requires access to: a(n) Xbox 360 and a copy of the Call of Duty: Ghosts video game for Xbox 36- as of one day before the Tournament Registration Start Date.
1. Description of Tournament/Participation.
A. Dates of Tournament: Registration for the online ladder portion of the Tournament will begin at 9:00 PM EST on December 31st, 2013 (“Tournament Registration Start Date”), and end at 9:00 PM EST on March 31st, 2014 (“Tournament Registration End Date”). The online ladder portion of the Tournament will begin at 9:00 PM EST on December 31st, 2013, and end at 9:00 PM EST on March 31st, 2014. The bracket portion of the Tournament will be begin on April 7th. Participants must first register for the online ladder portion of the Tournament in order to be eligible to qualify for the bracket online portion of the Tournament.
B. How to Enter: You must be an active and registered member of MLG’s network of sites (the “MLG Site”) to enter. You may register for the Tournament by visiting the MLG Site and completing the free on-line registration form at https://accounts.majorleaguegaming.com/account/new. Please provide a valid e-mail address, as e-mail will be the primary method of contact. Tournament registration is on a first come first serve basis and is open until all Tournament spots are filled. Participants are limited to one entry per person. Valid Tournament entries must contain all information requested. Incomplete and/or multiple entries will be disqualified. MLG is not responsible for lost, late, incomplete, or misdirected entries. MLG, in its sole discretion, reserves the right to disqualify any person who tampers with the entry process or who otherwise violates the spirit or letter of these Official Rules.
C. How to Play: The online ladder portion of the Tournament will be an open challenge system and participants are required to schedule their own games to take place between the Tournament Registration Start Date and the Tournament Registration End Date. Teams will be seeded into a 16 team bracket, as determined by MLG "Team XP", from the ladder portion to be seeded into a single elimination elimination bracketed online tournament. All bracket matches will be automatically scheduled for participants for each specific round. All Tournament games must be played under the rules set forth for the Tournament, which are incorporated by reference into these Official Rules.
2. Prize(s).
The following prizes are available: 1st prize:$2,000 split evenly between each person designated by the team's leader. 2nd prize:$500 split evenly between each person designated by the team's leader. 3rd prize:25 credits per player.
Prizes are non-transferable and not exchangeable for any other prize. In the case of unavailability of prize, MLG reserves the right, in its sole discretion, to substitute a prize of equal or greater value. All taxes, gratuities and unspecified expenses are the sole responsibility of winner. Winner assumes all liability for use of the prize.
Winners will be notified by e-mail and/or private message on the MLG Site within approximately seven (7) days after the end of the Tournament/Ladder. Winners will be required to follow the instructions in such email and/or private message by submitting a prize claim support ticket within fourteen (14) days of this first notification. After submission of the prize claim support ticket, MLG will e-mail to the winner an Affidavit/Declaration of Eligibility, a liability/publicity release (unless prohibited by law), and a parental consent form (if applicable). The winner (or his/her parent or legal guardian if a minor) will be required to sign and return to MLG such documents, as applicable, within fourteen (14) days of MLG’s e-mail, which contained such documents. If winner cannot be contacted within fourteen (14) days of any notification attempt, if any prize or prize notification is returned as undeliverable, if winner rejects his/her prize or in the event of noncompliance with the Official Rules and requirements, such prize may be forfeited and awarded to an alternate winner.
3. Eligibility and Limitations.
All participants must be legal residents of the 50 United States or Canada (excluding Quebec), and at least 13 years old as of date of entry. If requested by MLG, winners must provide a copy of his/her government issued photo ID with proof of age. A parent or guardian of any participant who is a minor in his/her jurisdiction at the time of entry (in the U.S.: under 18 years old, except in Alabama and Nebraska where a minor is under 19 years old and in Mississippi where a minor is under 21; in Canada: under 18 years old in the provinces of Alberta, Ontario, Saskatchewan, Manitoba and Prince Edward Island and under 19 years old in the provinces of British Columbia, New Brunswick, Nunavut, Nova Scotia, Yukon, Newfoundland and Labrador, and the Northwest Territories) must sign a release on behalf of the minor to be eligible to receive a prize. If a minor wins a prize, the prize will be awarded to the parent or legal guardian who signs the release. Minors who do not have a signed release will not be permitted to receive a prize. The Tournament is void where prohibited, taxed or restricted by law. Employees, officers and directors of, MLG and their respective parent companies, subsidiaries, affiliates, partners, advertising and promotion agencies, manufacturers or distributors of Tournament materials and their immediate families (parents, children, siblings, spouse) or members of the same household (whether related or not) of such employees/officers/directors are not eligible to enter.
4. Conditions.
The Released Entities (defined below) are not responsible for any incorrect or inaccurate information, whether caused by users of the MLG Site or by any of the equipment or programming associated with or utilized on the MLG Site or in the Tournament or by any technical or human error, which may occur in the processing of registrations, entries into the Tournament, or otherwise in connection with the Tournament including, without limitation, any technical limitation or other event that results in the disqualification or loss of ranking status of any participant in the Tournament. The Released Entities assume no responsibility for any error, omission, interruption, deletion, defect, delay in operation or transmission, or communications line failure relating to the MLG Site or the Tournament, or for any theft or destruction of or unauthorized access to, or alteration of, any registration materials or entries. The Released Entities are not responsible for any problems or technical malfunction of any telephone, network, satellite, cable or lines, computer, on-line-systems, servers or providers, computer equipment, software, failure of e-mail, registrations or entry submissions on account of technical problems or traffic congestion on the Internet or at any web site or combination thereof in connection with the MLG Site or the Tournament, including, without limitation, any technical limitation or other event that results in the disqualification or loss of ranking status of any Player in any Game. The Released Entities are not responsible for injury or damage to participants' or to any other person's computer related to or resulting from participating, downloading or uploading materials from the MLG Site or in connection with the Tournament. Any use of robotic, automatic, micro, programmed or like entry methods will void all such entries by such methods, and disqualify any person using such methods. If, for any reason, the Tournament, in MLG's sole opinion, is not capable of running as planned, including, but not limited to, by reason of infection by computer virus, bugs, worms, tampering, unauthorized intervention, fraud, technical failures, or any other causes beyond the control of MLG which, in MLG's sole judgment, corrupts or affects the administration, security, fairness, integrity or proper conduct of the Tournament, MLG reserves the right at its sole discretion to cancel, terminate, modify or suspend the Tournament and proceed in such a manner as may be deemed fair and equitable by MLG in its sole discretion.
TO THE EXTENT PERMITTED BY LAW, IN NO EVENT WILL SPONSOR (IF ANY), MLG, THEIR RESPECTIVE PARENTS, AFFILIATES, SUBSIDIARIES, SUPPLIERS, AND RELATED COMPANIES, ADVERTISING OR PROMOTION AGENCIES OR PARTNERS OR ANY OF THEIR RESPECTIVE OFFICERS, DIRECTORS, EMPLOYEES, REPRESENTATIVES, AGENTS, AND VOLUNTEERS (COLLECTIVELY, THE “RELEASED ENTITIES”) BE RESPONSIBLE OR LIABLE FOR: (A) ANY INDIRECT, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES OF ANY KIND UNDER ANY THEORY (WHETHER CONTRACT, TORT, WARRANTY OR OTHERWISE), INCLUDING BUT NOT LIMITED TO LOSS OF PROFITS OR TOURNAMENT PRIZES, ARISING OUT OF ANY PARTICIPANT'S ACCESS TO AND USE OF THE MLG SITE OR PARTICIPATION IN THE TOURNAMENT OR (B) FOR ANY DAMAGES OF ANY KIND IN EXCESS OF ANY FEE PAID BY YOU (IF ANY) TO ENTER THE TOURNAMENT. WITHOUT LIMITING THE FOREGOING, EVERYTHING ON THE MLG SITE AND IN CONNECTION WITH THE TOURNAMENT IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY OR SATISFACTORY QUALITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF CERTAIN LIABILITY OR WARRANTIES SO SOME OF THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU. IN SUCH JURISDICTIONS, MLG'S LIABILITY IS LIMITED TO THE GREATEST EXTENT PERMITTED BY LAW.
IF AND TO THE EXTENT THAT THESE OFFICIAL RULES ARE GOVERNED BY OR CONSTRUED BY A COURT IN ACCORDANCE WITH ENGLISH LAW, NOTHING IN THESE OFFICIAL RULES WILL IN ANY WAY LIMIT OR EXCLUDE ANY PARTY’S LIABILTY FOR DEATH OR PERSONAL INJURY CAUSED BY SUCH PARTY’S NEGLIGENCE, OR FOR FRAUD.
5. Publicity.
By participating, all participants and winner(s) (or their parents or legal guardians if a minor) grant the Released Entities permission to use their names, nick-names, gamertags, characters, photographs, voices, and likenesses in connection with promotion of this Tournament and other tournaments, in perpetuity, throughout the world, and waive and/or agree not to assert any claims to royalty, right, or remuneration for such use, except where prohibited.
6. Release.
By participating, each participant and winner waives any and all claims of liability against the Released Entities from any and all liability for any loss, harm, damage, injury, cost or expense whatsoever including without limitation, property damage, personal injury and/or death which may occur in connection with, preparation for, travel to, or participation in the Tournament, or possession, acceptance and/or use or misuse of prize or participation in any Tournament-related activity and for any claims based on publicity rights, defamation, invasion of privacy, copyright infringement, trademark infringement or any other intellectual property-related cause of action. If any part of the Official Rules shall be held or declared to be invalid or unenforceable for any reason by any court of competent jurisdiction, such provision shall be ineffective but shall not affect any other part of the Official Rules and the invalid portion of any provision shall be deemed modified to the least degree necessary to remedy such invalidity while retaining the original intent of the parties. The failure of MLG to partially or fully exercise any rights or the waiver by MLG of any breach of the Official Rules by you, shall not prevent a subsequent exercise of such right by MLG or be deemed a waiver by MLG of any subsequent breach by you of the same or any other term of the Official Rules. The rights and remedies of MLG under the Official Rules shall be cumulative, and the exercise of any right or remedy shall not limit a right to exercise any other right or remedy hereunder.
In case of dispute, entries will be declared made by the authorized account holder of the e-mail address submitted at the time of registration. "Authorized account holder" is defined as the natural person who is assigned to an e-mail address by an Internet Access Provider, on-line service provider, or other organization (e.g., business, educational institution, etc.) that is responsible for assigning e-mail addresses for the domain associated with the submitted e-mail address.
7. Taxes.
Each winner is solely responsible for any and all applicable taxes. MLG is not responsible for any unspecified expenses, which shall be the responsibility of winners. Any U.S. resident winning over $600 in prizes will receive an IRS form 1099 at the end of the calendar year and a copy of such form will be filed with the IRS. If applicable, residents of Canada or Great Britain winning prizes may be subject to withholding tax on prizes.
8. Conduct and Decisions.
By participating in the Tournament, participants agree to be bound by the decisions of the Tournament judges, which are final and not appealable. Participants must conduct themselves in a reasonable manner, maintaining a friendly and polite demeanor to competitors, Tournament officials, and to other participants of the Tournament. Participants who violate any rule, gain unfair advantage in participating in the Tournament, or obtain winner status using fraudulent means will be disqualified. Unsportsmanlike, disruptive, annoying, harassing or threatening behavior is prohibited. MLG reserves the right, in its sole discretion, to disqualify any individual it finds (a) to be tampering with the registration or entry process or the operation of the MLG Site or the Tournament; (b) be acting in violation of the spirit or letter of these Official Rules (including the specific rules for the applicable Tournament, each of which are incorporated into these Official Rules); (c) to be hacking, or to be acting in a non-sportsmanlike or disruptive manner, or with intent to annoy, abuse, threaten or harass any other person; or (d) to have provided any false or misleading information as part of the registration process including, without limitation, any false names, addresses or e-mail addresses. ANY ATTEMPT BY A PARTICIPANT OR ANY OTHER INDIVIDUAL TO DELIBERATELY CIRCUMVENT, DISRUPT OR DAMAGE ORDINARY AND NORMAL OPERATION OF THE TOURNAMENT, TELEPHONE SYSTEMS OR WEBSITE, OR UNDERMINE THE LEGITIMATE OPERATION OF THE TOURNAMENT IS A VIOLATION OF U.S. CRIMINAL AND CIVIL LAWS AND SHOULD SUCH AN ATTEMPT BE MADE, MLG RESERVES THE RIGHT TO SEEK DAMAGES FROM ANY SUCH PARTICIPANT TO THE FULLEST EXTENT PERMITTED BY LAW.
9. Arbitration and Governing Law.
Except where prohibited by law, any controversy, claim or dispute arising out of or relating to the Tournament shall be settled by arbitration administered by the American Arbitration Association in accordance with its Commercial Rules including Emergency Interim Relief Procedure in New York, New York, except that, to the extent any participant, winner or guest has in any manner violated or threatened to violate MLG’s intellectual property or confidentiality rights, MLG may seek injunctive, monetary or other appropriate relief in any state or federal court in the state of New York (and MLG may assert both intellectual property causes of action and other appropriate causes of action in any such action), and you consent to exclusive jurisdiction and venue in such courts. The arbitrator's award shall be binding and may be entered as a judgment in any court of competent jurisdiction. To the fullest extent permitted by applicable law, no arbitration under this Agreement shall be joined to an arbitration involving any other party subject to this Agreement, whether through class arbitration proceedings or otherwise.
10. Use of Data.
MLG will be collecting personal data about participants online, in accordance with its privacy policy. Please review MLG’s privacy policy at https://accounts.majorleaguegaming.com/privacy_policy. By participating in the Tournament, participants hereby agree to MLG’s collection and usage of their personal information and acknowledge that they have read and accepted MLG’s privacy policy. For Great Britain residents (if applicable), please note that data may be processed outside the European Union.For residents of Canada, any personal information you submit will be used solely to administer the Tournament unless you otherwise expressly consent or as required by law.
11. Rules and List of Winners.
For a copy of the rules, or a list of winners, please send your request within thirty (30) days of the end of the Tournament by email to: cmeyers@mlg.tv, with a subject line “Rules Request” or by mail with a stamped, self-addressed return envelope with Tournament name and addressed to: Major League Gaming c/o GameBattles Tournaments, 3 Park Avenue, 32nd Floor, New York, NY 10016. Canadian residents may omit return postage.
SPONSOR & TOURNAMENT PRODUCER: MAJOR LEAGUE GAMING INC., 3 PARK AVENUE, 32nd FLOOR, NEW YORK, NY 10016, USA.
General
Rules are subject to change at any time. It is the responsibility of all the users participating on this ladder to know and understand the rules before scheduling any matches. By sending or accepting a challenge in the challenge system, you acknowledge that you have read, understand, and agree to abide by the rules posted here. This includes posting or accepting challenges on the Match Finder.
All MLG/GameBattles accounts, teams and roster spots are property of Major League Gaming Inc. Any advertising of, or attempts to buy, sell, trade, or exchange any aforementioned item is strictly prohibited. Violators will be removed from all MLG/GameBattles online properties and all related accounts terminated. Furthermore, MLG reserves the right to deactivate, reset or temporarily suspend any account or teama, without notice, that violates our Terms of Use.
Users must utilize their own unique username when competing on MLG. This unique username must have been registered on MLG personally by the user. The registered username must contain the correct and complete Name, Address, and Email of the user. If a false Name, Address, or Email was entered, the user voids the privilege to participate in the Ladder/Tournament and receive any prizes.
Users are prohibited from sharing MLG account information. This includes, but is not limited to, the following: usernames, passwords, gamertags, email accounts, etc. If another person accesses your account, you may be disqualified from the Ladder/Tournament you are participating in as well as be removed from MLG. As such, you are personally responsible for accepting an invitation to a team. Someone else cannot accept a team invitation for you. If you do not personally accept a team invitation, you may be disqualified from competing. You will also forfeit the ability to receive prizes.
Rules are customized for either MLG League Member Match (Premium Matches) or Non-Premium Matches. Many rules are universal, but some rules will specify instructions for Premium or Non-Premium Matches. Premium Matches utilize the ticket system and GameBattles Staff to resolve match issues. The Non-Premium Matches use the Community Match Resolution System (CMRS) to resolve match issues.
Our goal here at GameBattles is to provide gamers with a place to find fair and competitive matches. In order to accomplish this goal, we will not tolerate players or teams that cause problems or attempt to undermine the positive atmosphere on GameBattles. This includes teams that cheat, dispute on purpose, or repeatedly abuse other players. The penalties for these offense are listed here. As with all accusations, valid proof must be provided. Please see the proof section below.
If a user is found to be evading an active penalty, the original account that was banned will be disabled, regardless of the original offense. In addition, users found to be participating on a team with a user that is evading a ban will be subject to penalties including removal from the site. We advise you to report the evading user immediately by utilizing our ticket support system.
MLG prohibits users from creating or managing more than one team on a ladder from the same household as well as competing against each other. Multiple people from the same household may compete on MLG; however, only one username can be in a management position on a team. For example, only one username can be a Leader or Captain on a team. All other usernames from the same household cannot be anything higher than member on any team on the same ladder.
Abuse of our volunteer Staff will not be tolerated in any form. This includes written messages or verbal comments inside and outside of match lobbies. The penalties for these offenses are listed here.
The Leader of a team can change the team name, blast message, logos, avatars and website links. The images/information submitted must be appropriate and cannot violate our Forum Rules. Attempting to bypass the automatic censor by misspelling, inserting spaces or symbols, transposing letters, using look-alike symbols, or any other method is not allowed. Teams that attempt to bypass the censor will be subject to penalties.
Teams on a ladder must contain the minimum number of eligible players to remain active on a ladder. Teams without the minimum number of eligible players - especially teams that are "abandoned" - are subject to removal at the Staff's discretion.
Crown holders must play a minimum of 3 matches in the previous 7 days. Otherwise, the crown will be awarded to the 1st place team on the Ladder or be redistributed by GameBattles Staff.
As to ensure fair competition, MLG reserves the right to amend all match-related rules listed herein on a case by case basis. Teams who manipulate these rules maliciously and/or at the expense of other members will be penalized for Unsportsmanlike Conduct.
General Ladder · Settings · Matches · General · Rosters · Challenges
No-Shows · Reporting · Tickets · Cheating · Staff Support · CMRS · Proof
Rosters
When you are added to a roster, it may take up to 6 hours before you will be eligible. A green eligibility icon will be displayed once you are eligible.
It is the responsibility of both teams to verify the eligibility of all players playing in the match prior to starting or continuing any match play. A team playing with an ineligible player will forfeit the match.
All gamertags on a team’s roster must be valid. The gamertag must be legitimately owned by the user on the roster.
The rules below outline our policies on rostered players:
Users are permitted to be listed on only one team on each ladder at any given time. Users are only permitted one gamertag per ladder.
All roster spots must be comprised of only one valid gamertag. Spelling and spaces must be exact, but does not need to be case sensitive.
Gamertags may not contain foul language, disparaging remarks, hateful or racist names.
Players must have a green eligibility icon next to their name to participate in matches.
If the opponent team has an ineligible player present, ask the team to replace that player. You must have given the team the required 15 minutes from match start time to substitute their ineligible players. If the ineligible player shows up between maps/rounds, you must give the team the required 5 minutes to replace their ineligible player. If the team does not substitute their ineligible player and allows that player to compete in the match, follow these steps:
Immediately submit a ticket stating an ineligible player was present. This ticket must be submitted before starting or continuing to play the match.
Be sure to gather proof of the ineligible player actively playing in the match. Then, upload the proof to a website. For more information regarding proof, please see the Proof section below.
When the match is completed, you must go back to your ticket and submit the URL link containing valid proof showing the ineligible player playing in the match. Without valid proof, no win can be awarded.
After completing the match, select the Match Status of “They are using an ineligible player”.
General Ladder · Settings · Matches · General · Rosters · Challenges
No-Shows · Reporting · Tickets · Cheating · Staff Support · CMRS · Proof
Challenges
When sending and accepting challenges, you MUST select the players who will actually be playing in the match. You will be prompted to do this before sending and accepting any challenges. The number of players you must select is determined by both the match size and the ladder. Therefore, if the match is a 2v2, you will need to select two (2) people. On Team ladders, however, you will have the ability to select up to one (1) additional player. This player may serve as a substitute during the match.
The only players eligible to play in the match are the players who are selected when the challenge was sent/accepted. Once a match is confirmed, the eligible players from both Teams will be displayed on the Match page. Players who enter the room, but whom were not selected to play beforehand, will be considered ineligible players.
If you need to cancel an already accepted match, you must first select the match you wish to cancel and hit the "Request Cancellation" button. Fill out the required field to notify your opponent that you wish to cancel, and then submit the request. Your opponent will then either accept or decline the request. If the cancellation request is not accepted by your opponent, you will be required to play the match. Your opponent will have 72 hours to respond to this request. If the request is not accepted or declined within 72 hours, the match will be automatically cancelled.
General Ladder · Settings · Matches · General · Rosters · Challenges
No-Shows · Reporting · Tickets · Cheating · Staff Support · CMRS · Proof
No Shows
A team has 15 minutes to show-up with the proper number of eligible players and be ready to start the match. Failure to do so will result in a forfeit. Teams are responsible for all scheduled matches.
If you have a No Show issue, navigate to your match page and update your matche's status: “I'm reporting: my opponent did not show up”. As the match was not played, do not report any scores.
To receive a no show win, you must submit a ticket within 30 minutes of the scheduled match time. You must also select the No Show option for Report Problem when you go to report the match. If you have any proof, be sure to submit it in your ticket.
General Ladder · Settings · Matches · General · Rosters · Challenges
No-Shows · Reporting · Tickets · Cheating · Staff Support · CMRS · Proof
Reporting
Both teams are responsible for reporting the match within 30 minutes of its completion. If teams do not report matching results, the match will result in a ‘dispute’. Both teams are then required to submit a ticket regarding the dispute and include any valid proof they have. If you had a problem with the match, please select the Report Problem option and pick the option that best fits the outcome of your match. Then, you can submit a ticket containing your valid proof.
Premium Matches: If you encountered an issue and there is no Report Problem that applies, report the match as a win for the team that won the number of rounds/maps needed to win a match. Then, you can submit a ticket containing your valid proof. If your claims are found to be valid with proof, a staff member has the ability to revert/finalize the outcome of the match.
Non-Premium Matches: Select the appropriate option under Report Problem and follow the instructions on the Match Report screen.
Falsifying match scores may result in a penalty. Do not dispute a match you lost legitimately. Disputing on purpose is defined as knowingly reporting that you won a match despite the outcome of the match resulting in a loss for your team.
Teams that have 5 or more disputed matches will be automatically locked and unable to play additional matches. The team will not be unlocked until they have less than 5 disputed matches. To resolve disputes, please see rule number 1 above.
Matches that go unreported by one team will be reported automatically for the team that did report. Matches that go unreported by both teams will be deleted automatically.
Teams who report matches before the match has concluded are subject to penalties.
General Ladder · Settings · Matches · General · Rosters · Challenges
No-Shows · Reporting · Tickets · Cheating · Staff Support · CMRS · Proof
Tickets
Premium Matches: Your ticket will be handled by Staff. Submitting an incomplete or incorrect ticket will be closed immediately.
The decision to escalate and/or assign a ticket to another staff member will be made by the staff member viewing that ticket. Requests for "Supervisor Review" are not valid.
Non-Premium Matches: Tickets submitted regarding match issues will be displayed to the community via the Community Match Resolution System (CMRS). The community will vote for which team should receive the win. It is very important that your ticket contain all the proof that you have to support your case. The community’s decision is final.
When submitting a ticket, fill out all applicable fields. You are required to select your team name from the drop-down. If you are submitting a ticket about a match, you must also select the correct Match ID.
General Ladder · Settings · Matches · General · Rosters · Challenges
No-Shows · Reporting · Tickets · Cheating · Staff Support · CMRS · Proof
Cheating
The use of any communications other than what is provided within the game is strictly prohibited. For example, the use of Skype or private chatting during a match is not allowed. There are exceptions to this rule in which outside communication can be utilized. These exceptions include:
Games that give you no advantage by using outside communication
Games that do not have an in-game voice option
Games in which the rules specifically state that outside communication is allowed
MLG has a zero tolerance policy for cheating. Teams caught cheating, “glitching”, or abusing in-game mechanics in any way will be removed from GameBattles.
General Ladder · Settings · Matches · General · Rosters · Challenges
No-Shows · Reporting · Tickets · Cheating · Staff Support · CMRS · Proof
Staff Support for Premium Matches
If you have any problems during a match, you need to report the issue via the Report Problem section on the Match Report page. This will inform our staff that you have an in-game issue.
Staff members that enter a match have the discretion to make any necessary calls to ensure the match is completed successfully. When in a match, the Staff member's call is final and must be followed. Failure to do so will result in penalties for your team. After the match, if you disagree with a call made, you must first accurately report the match. You may then submit a ticket for review by a staff member.
General Ladder · Settings · Matches · General · Rosters · Challenges
No-Shows · Reporting · Tickets · Cheating · Staff Support · CMRS · Proof
Community Match Resolution System
The Community Match Resolution System (CMRS) is the system that is used for Non-Premium matches when there is a dispute. The GameBattles community will help to resolve the dispute by evaluating the match in the CMRS. Only disputed matches will make it into the CMRS to be evaluated.
Do not dispute on purpose or you risk being penalized. Disputing on purpose is defined as knowingly reporting that you won a match despite the outcome of the match resulting in a loss for your team.
If you have a problem with your Non-Premium Match, please select the Report Problem option and pick the one that best fits the outcome of your match. This will put the match in disputed status.
To help resolve the dispute, you must immediately submit a ticket about the issue. Your ticket must be submitted within 3 hours of the scheduled match time because the match will become visible to the community after that time. They'll need to be able to read your ticket to help determine the outcome for the match. Be sure to include as much detail as possible to help the community understand the problem.
Your ticket must include valid proof to support your claim. Proof needs to clearly show the entire scoreboard so that we can see all players involved. It must also adequately support your claim by showing the problem you encountered.
All proof submitted in your ticket needs to be from the match in question. If you submit proof from the wrong match/game or links to inappropriate material, you risk being penalized.
Community members can access the CMRS at the top navigation bar by clicking on “Match Resolution”. Matches will be randomly generated for you to judge.
Be sure to evaluate the matches carefully. Always examine the Team Stats, Team Information, Match Details, and any information provided in the Tickets section.
If you find that you cannot decide a winner based on the proof provided, you can select the “Skip This Match” option and another match will be generated for you.
General Ladder · Settings · Matches · General · Rosters · Challenges
No-Shows · Reporting · Tickets · Cheating · Staff Support · CMRS · Proof
Proof
Before submitting any proof, please make sure the match is reported correctly. If you had an issue with a match such as a No Show, Wrong Settings, etc., you must report the correct Match Status on the Match Report screen. Do not dispute the match on purpose.
When submitting proof, you must paste the hyperlinks to your proof in the URL boxes located below the “Message Body” box. Be sure to only place one URL link in each box.
All proof submitted in your ticket needs to be from the match in question. If you submit proof from the wrong match/game or links to inappropriate material, you risk being penalized.
You need to show proof of winning each map/game in a match to be given the win for it. All proof must be clearly visible and show the in-game full scoreboard during the completion of that map/game. The proof must clearly show both team's players to be considered valid. Also, proof needs to be large enough in size to clearly read all scores and gamertags.
All video proof should be uploaded to a website such as YouTube. Picture proof can be uploaded to your GB profile. The URL link to the individual pictures/proof must be placed in a ticket.
For all glitching and cheating claims, the burden of proof is on the accuser. To submit a glitching or cheating claim, you must submit a ticket and include the URL link containing valid proof.
All conversations between users are not considered proof. This includes AIMs, emails, PMs, etc.
General Ladder · Settings · Matches · General · Rosters · Challenges
No-Shows · Reporting · Tickets · Cheating · Staff Support · CMRS · Proof
Penalties
Major League Gaming takes cheating very seriously. Included below is a list of our penalties. All MLG users are subject to these penalties.
As a reminder, Leaders are ultimately responsible for the actions of their team's members. Should a member submit inappropriate content or a Captain dispute a match, the Leader will be held accountable for that action as well. If you are not comfortable with this responsibility, we suggest you transfer leadership to someone who is.
Walk, I do really appreciate your thorough nature
Lmao
I love info, and you delivered
Wed Mar 05, 2014 11:03 pm
#58055- RickMember
Chisa wrote:Walk, I do really appreciate your thorough nature
Lmao
I love info, and you delivered
Lol, you are welcome.
Thu Mar 06, 2014 10:20 am
#58064- Mick281Member
- Location : TX
I did rage yesterday due to teammates sittin in corners going negative. So its basically 2v4. Party is a must have.
Thu Mar 06, 2014 11:45 am
#58070- SyndromeAdmin
- Location : Ohio, USA
Get in when we are on!
Play nightly from 8-12.
Play nightly from 8-12.
Mon Mar 24, 2014 2:32 pm
#58784- vibesMember
- Location : London UK
Ghosts is not solo player friendly,the game can be very full in a full party.
Run and gun can be done with only a few guns.
Ak12
Vector
Fad
Stalker is a must so is focus dead silence and amplify.
Run and gun can be done with only a few guns.
Ak12
Vector
Fad
Stalker is a must so is focus dead silence and amplify.
- Sponsored content
Similar topics
Create an account or log in to leave a reply
You need to be a member in order to leave a reply.
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum