Class setups - Mine are almost all the same?
Tue Mar 12, 2013 2:41 pm
#37563- SyndromeAdmin
- Location : Ohio, USA
I havent watched any youtube class setup vids but I was going through recording mine on the fly and I realized - I only have 3 variations of classes. All of which include FJ and Tac Mask. lol.
Do you guys have similar setups? Or are all your classes spread out on perks and such.
Do you guys have similar setups? Or are all your classes spread out on perks and such.
Tue Mar 12, 2013 3:00 pm
#37564- AlphaI like Pink
Perks are all the same. Have many changes for gun or situations.
LMGs for hot zone holding or room clearing through walls.
ARs for a couple maps we keep getting thrown in and window camped out of SMG range.
A smoke/stinger just for flag cap and anti air
1 trophy for heavy spam on bases
Hardwired for EMP teams
Blackhat for CP stealing/hacking when a few players run em.
All have FJ/Tac mask. Both a must for our style. Always in the war zone of explosives and tactical crap.
LMGs for hot zone holding or room clearing through walls.
ARs for a couple maps we keep getting thrown in and window camped out of SMG range.
A smoke/stinger just for flag cap and anti air
1 trophy for heavy spam on bases
Hardwired for EMP teams
Blackhat for CP stealing/hacking when a few players run em.
All have FJ/Tac mask. Both a must for our style. Always in the war zone of explosives and tactical crap.
Tue Mar 12, 2013 3:02 pm
#37565- ChisaGod Of Boobs
- Location : Boston, MA
I run FJ/Fast Hands/Engineer on everything
Tue Mar 12, 2013 3:08 pm
#37566- AlphaI like Pink
If you have to keep engineer, greed it with tac mask. You will see how often you're stunned and flashed and shake it off.
But Engineer is not a must with our EMP clearance sails. Nothing stands a chance within 50 ft. FJ will save you from any stray claymore/betty. With tac mask you just blaze through shocks like they don't exist. They rarely get a Guardian/Sentry and its down in 1 call out. I think you would do better trading them out.
But Engineer is not a must with our EMP clearance sails. Nothing stands a chance within 50 ft. FJ will save you from any stray claymore/betty. With tac mask you just blaze through shocks like they don't exist. They rarely get a Guardian/Sentry and its down in 1 call out. I think you would do better trading them out.
Tue Mar 12, 2013 3:08 pm
#37567- hiph0pan0tamusBUNKDRUNK
- Location : In my own little world
Scavenger, FJ and Emp nades are the only similarities I had between classes
class 1: Swat -select fire and target finder (level 16)
smaw
fj
scav
dex
frag
concussion x2
class 2: pdw quickdraw foregrip (level 16)
five seven
fj
scav
tac mask
frag
emp x2
class 3:ksg long barrel fast mag (level 10)
smaw
fj
scav
tac mask
c4
concussion x2
class 4: dsr 50 ballistic fmj (level 10)
tac 45
lw
fh
dex
betty
charges x2
troll class: lsw extended finder (level 14)
fhj
ghost
cold
tm
semtex
emp x2
when nothing seems to be working class: mp7 silencer (level 16)
ghost
cold blooded
engineer
semtex
black hat x2
perk 2 greed: scavenger
class 7: type 25 stock quickdraw (level 7)
hard
scav
dex
frag
emp
primary gunfighter: reflex
class 1: Swat -select fire and target finder (level 16)
smaw
fj
scav
dex
frag
concussion x2
class 2: pdw quickdraw foregrip (level 16)
five seven
fj
scav
tac mask
frag
emp x2
class 3:ksg long barrel fast mag (level 10)
smaw
fj
scav
tac mask
c4
concussion x2
class 4: dsr 50 ballistic fmj (level 10)
tac 45
lw
fh
dex
betty
charges x2
troll class: lsw extended finder (level 14)
fhj
ghost
cold
tm
semtex
emp x2
when nothing seems to be working class: mp7 silencer (level 16)
ghost
cold blooded
engineer
semtex
black hat x2
perk 2 greed: scavenger
class 7: type 25 stock quickdraw (level 7)
hard
scav
dex
frag
emp
primary gunfighter: reflex
Tue Mar 12, 2013 3:10 pm
#37568- ChisaGod Of Boobs
- Location : Boston, MA
Alpha wrote:If you have to keep engineer, greed it with tac mask. You will see how often you're stunned and flashed and shake it off.
But Engineer is not a must with our EMP clearance sails. Nothing stands a chance within 50 ft. FJ will save you from any stray claymore/betty. With tac mask you just blaze through shocks like they don't exist. They rarely get a Guardian/Sentry and its down in 1 call out. I think you would do better trading them out.
being able to see guardians and sentry guns, betties, claymores....it's all easy points since i use emp grenades exclusively
I see shock charges, so they're easy to avoid
I'll check out greed though
Tue Mar 12, 2013 3:16 pm
#37572- hiph0pan0tamusBUNKDRUNK
- Location : In my own little world
how the hell can you run the same perks on all your classes? That seems so freaking boring in my opinion.
Tue Mar 12, 2013 3:24 pm
#37578- ChisaGod Of Boobs
- Location : Boston, MA
because the perks really don't matter, just whatever you find most convenient
the game itself, is boring
the game itself, is boring
Tue Mar 12, 2013 3:39 pm
#37580- AlphaI like Pink
I use Eng in HC, the amount of red glow spam is points all game. People babysit so much, you can find them just by equipment placement.
Tue Mar 12, 2013 3:40 pm
#37581- ChisaGod Of Boobs
- Location : Boston, MA
if I'm running engineer, I need to run Care Packages so I can roll them if they suck
Tue Mar 12, 2013 3:41 pm
#37582- SyndromeAdmin
- Location : Ohio, USA
hiph0pan0tamus wrote:how the hell can you run the same perks on all your classes? That seems so freaking boring in my opinion.
FJ & TAC are on all my classes. I use greed to mix n match perks in the same tier.
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