Notes on the latest patch from Treyarch
Page 1 of 2 • 1, 2
Sat Jan 26, 2013 9:43 am
#32289- BamaGoodfellaMember
- Location : Alabama
"Posted by [3ARC] ADMIN on Jan 26, 2013 1:05 AM
Hello 360 gamers,
We are listening to you and we’ve been busy working on updates based on feedback from the community.
Stay tuned right here for all the latest info and be sure to follow @Treyarch on Twitter!
Game Update Notes: Jan. 26, 2012
New Features & Feature Improvements
Added support for Live Streaming in all Public Match playlists.
Added League Best from Season 1 to Player Card.
If you played in multiple series and/or multiple teams then your highest division and rank will be displayed. The League Best will span all seasons. If you finish with a higher division rank in Season 2 then your new League Best will be displayed after Season 2.
Added a Cumulative Daily Pool instead of a Weekly Pool in League Play. 200 Rank Points are added to a player’s pool every day. Points that are not used are rolled into the next day.
Added 2 new pages to the Combat Record (the Combat Summary and Medals).
Implemented sorting of Medals in the After Action Report.
Lowered HUD threshold for the "low health" overlay to increase player’s awareness of low health.
Added a “Go to Top” button for the League Leaderboard.
Issues Addressed
Matchmaking modified to never return games outside of player’s own continent, unless the Connection Type in Search Preferences is set to “Any”.
Addressed an issue where the UAV would not trigger if called in while aiming down sight.
Addressed an issue where the Master Demolition challenge did not unlock when the requirements were complete.
Addressed issue with the headshot sound not playing in final Killcams and Theater Demos.
Fixed an issue in League Play where “Career Wins” for a Series were not displayed during placement in the Lobby Career Overview.
Updated the After Action Report in League Play so that bonus points are not summed with the ladder points in points earned for the match.
Removed the ability to make dual wield attachment combos in Elite Create a Class and addressed an issue where these classes were appearing as missing in game.
Corrected mode description message displayed on YouTube when Live Streaming Public Match Core game modes.
Stocks on SMGs no longer allow a player to move faster while ADS than when moving normally.
Shotgun crosshairs will no longer turn red if an enemy is out of the shotgun’s maximum damage range.
Fixed an issue where bullets would not fire straight immediately after aiming down the sight while moving at the same time.
Improved turret tracking to eliminate false positives when checking line of sight.
Turrets now have smoother tracking when targeting players.
Improved bot pathing on multiple maps.
Current League Info is now getting updated properly in the Player Identity.
Manual sorting on League Teams removed as the results are now returned correctly.
Improved the Scoreboard to make friend Playercard information more accessible.
Addressed multiple UI issues.
Players can no longer earn credit towards a Prestige Equipment challenge through “friendly” flashbangs, concussions, and shock charges.
Fixed Select Fire weapons reverting back to their default fire method when using certain Scorestreaks and not calling them in.
Addressed an exploit where the game allowed access to the Custom Games Settings while believing the game was Public Matchmaking, allowing XP.
Fixed UI errors when linking Live Stream.
Score and points are no longer awarded if a player destroys their own turret in Hardcore FFA.
Improved image alignment when Stereoscopic 3D is enabled.
Addressed an issue where players were able to plant numerous Assault Shields.
Addressed an issue where the Stealth Helicopter was able to drop below the map in Drone.
Players are no longer able to get infinite Black Hats by immediately using another Black Hat.
Addressed an issue where it was possible for a player to equip two Assault Shields at the same time.
Players Spectating a One in the Chamber game no longer earn Survivor Bonus Points.
A player can no longer earn Medals for multi-kills if they continue to kill quickly after dying and re-spawning.
Various minor map fixes were made across multiple maps.
Gameplay Balancing
Scorestreaks:
Death Machine: 3 hit kill range increased.
Dragonfire: health increased, gun spread reduced.
AGR: ground speed increased, reduced machine gun close range damage.
Warthog: reduced missile delay.
Lodestar: reduced missile speed and AOE radius.
Swarm: drone re-spawn delay increased.
Perks:
Hard Wired: Players with hard wired are now completely unaffected by EMP grenades.
Equipment:
Trophy System: increased range.
SMGs:
All + Silencers: reduced range.
Assault Rifles:
All: reduced idle sway.
M27: reduced amount of bullets to headshot kill at all ranges, increased 4-hit kill range.
Type25: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.
SCAR: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.
SIG556: penetration increased from medium to large, increased maximum number of bullets to kill at long distance and reduced burst delay.
TAR21: increased 3-hit kill range.
SMR: slight increase to damage so that 2 hit kills can still happen with minor penetration, headshot multiplier increased at long distance.
FAL OSW + Select Fire: increased recoil.
FAL OSW: increased hip spread.
LMGs:
All: ADS in and out time reduced.
Shotguns:
SRM1216: slightly increased short range damage.
Pistols:
Executioner: increased medium range damage."
Hello 360 gamers,
We are listening to you and we’ve been busy working on updates based on feedback from the community.
Stay tuned right here for all the latest info and be sure to follow @Treyarch on Twitter!
Game Update Notes: Jan. 26, 2012
New Features & Feature Improvements
Added support for Live Streaming in all Public Match playlists.
Added League Best from Season 1 to Player Card.
If you played in multiple series and/or multiple teams then your highest division and rank will be displayed. The League Best will span all seasons. If you finish with a higher division rank in Season 2 then your new League Best will be displayed after Season 2.
Added a Cumulative Daily Pool instead of a Weekly Pool in League Play. 200 Rank Points are added to a player’s pool every day. Points that are not used are rolled into the next day.
Added 2 new pages to the Combat Record (the Combat Summary and Medals).
Implemented sorting of Medals in the After Action Report.
Lowered HUD threshold for the "low health" overlay to increase player’s awareness of low health.
Added a “Go to Top” button for the League Leaderboard.
Issues Addressed
Matchmaking modified to never return games outside of player’s own continent, unless the Connection Type in Search Preferences is set to “Any”.
Addressed an issue where the UAV would not trigger if called in while aiming down sight.
Addressed an issue where the Master Demolition challenge did not unlock when the requirements were complete.
Addressed issue with the headshot sound not playing in final Killcams and Theater Demos.
Fixed an issue in League Play where “Career Wins” for a Series were not displayed during placement in the Lobby Career Overview.
Updated the After Action Report in League Play so that bonus points are not summed with the ladder points in points earned for the match.
Removed the ability to make dual wield attachment combos in Elite Create a Class and addressed an issue where these classes were appearing as missing in game.
Corrected mode description message displayed on YouTube when Live Streaming Public Match Core game modes.
Stocks on SMGs no longer allow a player to move faster while ADS than when moving normally.
Shotgun crosshairs will no longer turn red if an enemy is out of the shotgun’s maximum damage range.
Fixed an issue where bullets would not fire straight immediately after aiming down the sight while moving at the same time.
Improved turret tracking to eliminate false positives when checking line of sight.
Turrets now have smoother tracking when targeting players.
Improved bot pathing on multiple maps.
Current League Info is now getting updated properly in the Player Identity.
Manual sorting on League Teams removed as the results are now returned correctly.
Improved the Scoreboard to make friend Playercard information more accessible.
Addressed multiple UI issues.
Players can no longer earn credit towards a Prestige Equipment challenge through “friendly” flashbangs, concussions, and shock charges.
Fixed Select Fire weapons reverting back to their default fire method when using certain Scorestreaks and not calling them in.
Addressed an exploit where the game allowed access to the Custom Games Settings while believing the game was Public Matchmaking, allowing XP.
Fixed UI errors when linking Live Stream.
Score and points are no longer awarded if a player destroys their own turret in Hardcore FFA.
Improved image alignment when Stereoscopic 3D is enabled.
Addressed an issue where players were able to plant numerous Assault Shields.
Addressed an issue where the Stealth Helicopter was able to drop below the map in Drone.
Players are no longer able to get infinite Black Hats by immediately using another Black Hat.
Addressed an issue where it was possible for a player to equip two Assault Shields at the same time.
Players Spectating a One in the Chamber game no longer earn Survivor Bonus Points.
A player can no longer earn Medals for multi-kills if they continue to kill quickly after dying and re-spawning.
Various minor map fixes were made across multiple maps.
Gameplay Balancing
Scorestreaks:
Death Machine: 3 hit kill range increased.
Dragonfire: health increased, gun spread reduced.
AGR: ground speed increased, reduced machine gun close range damage.
Warthog: reduced missile delay.
Lodestar: reduced missile speed and AOE radius.
Swarm: drone re-spawn delay increased.
Perks:
Hard Wired: Players with hard wired are now completely unaffected by EMP grenades.
Equipment:
Trophy System: increased range.
SMGs:
All + Silencers: reduced range.
Assault Rifles:
All: reduced idle sway.
M27: reduced amount of bullets to headshot kill at all ranges, increased 4-hit kill range.
Type25: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.
SCAR: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.
SIG556: penetration increased from medium to large, increased maximum number of bullets to kill at long distance and reduced burst delay.
TAR21: increased 3-hit kill range.
SMR: slight increase to damage so that 2 hit kills can still happen with minor penetration, headshot multiplier increased at long distance.
FAL OSW + Select Fire: increased recoil.
FAL OSW: increased hip spread.
LMGs:
All: ADS in and out time reduced.
Shotguns:
SRM1216: slightly increased short range damage.
Pistols:
Executioner: increased medium range damage."
Sat Jan 26, 2013 9:46 am
#32290- BamaGoodfellaMember
- Location : Alabama
Can't wait to see how "Added support for Live Streaming in all Public Match playlists" will effect our connections LOL.
Sat Jan 26, 2013 10:58 am
#32291- zcsmanMember
- Location : Massachusetts
Damn that's alot.
Sat Jan 26, 2013 11:10 am
#32293- goh13Member
Some good shit in this patch
Sat Jan 26, 2013 11:38 am
#32296- Kaz--MoneyMember
- Location : Calgary, AB, Canada
Great, they made LMG's pull up to ADS faster...because they need to be faster than SMG's and pistols.
Lots of fixes, barely any that make a difference. League play? Who gives a fck?
Why not "reset every booster's stats, and IP banned them for life."
Or, nerfed the cheater sights to have SOME discouraging quality.
Or, making the LMG + cheater sight combo not be able to beat everything.
Or, decreased enemy hitbox size when using the cheater sight.
Made FJ work for more than 1/2 a grenade.
Got rid of the coding that fcks certain people all the time, making it unplayable 99% of the time.
Lots of fixes, barely any that make a difference. League play? Who gives a fck?
Why not "reset every booster's stats, and IP banned them for life."
Or, nerfed the cheater sights to have SOME discouraging quality.
Or, making the LMG + cheater sight combo not be able to beat everything.
Or, decreased enemy hitbox size when using the cheater sight.
Made FJ work for more than 1/2 a grenade.
Got rid of the coding that fcks certain people all the time, making it unplayable 99% of the time.
Sat Jan 26, 2013 11:54 am
#32297- ChisaGod Of Boobs
- Location : Boston, MA
I really continue to be astounded at how bad of a company they are, NO ONE cares about league play but them
Sat Jan 26, 2013 1:02 pm
#32301- RyanMember
- Location : North west UK
"Fixed an issue where bullets would not fire straight immediately after aiming down the sight while moving at the same time."
What???
Could this be one of those "lag" problems?
What???
Could this be one of those "lag" problems?
Sat Jan 26, 2013 1:09 pm
#32303- ChisaGod Of Boobs
- Location : Boston, MA
that could be the "disappearing bullets" I complain about, with the semi autos in particular
Sat Jan 26, 2013 1:41 pm
#32313- hiph0pan0tamusBUNKDRUNK
- Location : In my own little world
Over at this competitive gaming site that ive been apart of for years vondenehahr is a frequent poster. He's stated that league play is going to be just like the mlg events. There's going to be huge changes to LP coming soon that will eliminate so much of the bullshit. Stay tuned, it just might be the one thing that saves this series tbhChisa wrote:I really continue to be astounded at how bad of a company they are, NO ONE cares about league play but them
Sat Jan 26, 2013 2:03 pm
#32316- Kaz--MoneyMember
- Location : Calgary, AB, Canada
You should try to explain to us how league play changes will save the franchise.
I don't really understand what that means, or what the impact would be for regular play for us regular people.
I don't really understand what that means, or what the impact would be for regular play for us regular people.
Sat Jan 26, 2013 2:28 pm
#32321- BamaGoodfellaMember
- Location : Alabama
Kaz--Money wrote:You should try to explain to us how league play changes will save the franchise.
I don't really understand what that means, or what the impact would be for regular play for us regular people.
If I wanted to play competitive matches, I'd join a Gamebattles team LOL.
Sat Jan 26, 2013 2:36 pm
#32323- Kaz--MoneyMember
- Location : Calgary, AB, Canada
I am baffled by this notion that competitive gameplay is what the majority of players do.
Of the millions who play the game, I am betting it is a very small percentage who gives a shit about competition games.
Maybe they have a pile of data that contradicts my opinion, but it would seem that most people are generally just casual gamers who want to play other casual gamers.
Of the millions who play the game, I am betting it is a very small percentage who gives a shit about competition games.
Maybe they have a pile of data that contradicts my opinion, but it would seem that most people are generally just casual gamers who want to play other casual gamers.
Sat Jan 26, 2013 2:43 pm
#32324- RyanMember
- Location : North west UK
So the casual gamers are happy, the mlg'rs are happy, so the only people left are the guys who bought this series, lined the pocket of them involved and helped fund every other cod... Ok cool, just so I know.
Sat Jan 26, 2013 3:30 pm
#32330- Kaz--MoneyMember
- Location : Calgary, AB, Canada
Casual gamers definately aren't happy.
Sat Jan 26, 2013 4:29 pm
#32333- vNATASvMember
- Location : Jax, FL
\Kaz--Money wrote:Casual gamers definately aren't happy.
Agreed.. maybe it's moreso that we are a tiny minority base that has no influence on the changes. Perhaps most people are interested in competition, hard to believe but maybe, and maybe the game plays great for most others, again very hard to believe but maybe so. If thats the case than guys and girls like us who play on such a broad geographical spectrum and with a state of mind to "try" and to have "fun"are most likely screwed. It is really a shame to have a game play so terrible as this one, not only due to connection but also the onslaught of generic players and easy mode non-skill based weapons and setups that people have learned to use as a crutch coupled with game modes and maps that far from discourage it.
Sat Jan 26, 2013 4:43 pm
#32334- ChisaGod Of Boobs
- Location : Boston, MA
The only way league play is going to change anything, is if that mode gets dedicated servers
Otherwise, it can go suck a d**k
Otherwise, it can go suck a d**k
Sat Jan 26, 2013 6:14 pm
#32337- BamaGoodfellaMember
- Location : Alabama
Chisa wrote:The only way league play is going to change anything, is if that mode gets dedicated servers
Otherwise, it can go suck a d**k
With as many videos of lag switchers that I've seen lately (especially from Thunder), you'd think they would seriously consider dedicated servers if for no other reason than to solve that problem. One thing that I was disappointed to see in this patch was that Treyarch hasn't buffed awareness. I unlocked it & ninja before I prestiged, and the combination was absolutely worthless!
Sat Jan 26, 2013 7:19 pm
#32347- Kaz--MoneyMember
- Location : Calgary, AB, Canada
Nothing they 'fixed', fixed anything.
It's 1500 words of nothingness.
They may as well have said that the juxtaposed the wing nut apparatus connecting the spherical juncture on the necessary lines of horizontal composition, therefore, and, henceforth, improvements have been made.
It's 1500 words of nothingness.
They may as well have said that the juxtaposed the wing nut apparatus connecting the spherical juncture on the necessary lines of horizontal composition, therefore, and, henceforth, improvements have been made.
Sat Jan 26, 2013 7:49 pm
#32349- BamaGoodfellaMember
- Location : Alabama
Kaz--Money wrote:Nothing they 'fixed', fixed anything.
It's 1500 words of nothingness.
They may as well have said that the juxtaposed the wing nut apparatus connecting the spherical juncture on the necessary lines of horizontal composition, therefore, and, henceforth, improvements have been made.
But Kaz, they did a LOT of fixes to league play which has exactly 836 players in the most populated playlist (TDM) out of a total 1,936 players playing league play right now LMFAO!
Wed Jan 30, 2013 12:14 pm
#32959- BamaGoodfellaMember
- Location : Alabama
Patch 1.06 is now live on the PS3.
Wed Jan 30, 2013 12:22 pm
#32967- hiph0pan0tamusBUNKDRUNK
- Location : In my own little world
Kaz--Money wrote:You should try to explain to us how league play changes will save the franchise.
I don't really understand what that means, or what the impact would be for regular play for us regular people.
game was built for the competitive gamer (Treyarch worked with MLG during the making of it). League Play is for those that play with a set group of people that want to win. Your ranking is solely based on the win, doesnt take into consideration how well you did... it's all about the team. There's a TDM playlist, a mosh pit and a champions league (which if the rumors are true, will be the online qualifiers for amatuer teams trying to get pro seedings in upcoming mlg events and seasons).
here is a link to what Vahn has to say about League Play... green name people are pro's.
http://360icons.com/forums/showthread.php/27654-Universal-Ruleset
Wed Jan 30, 2013 12:35 pm
#32976- hiph0pan0tamusBUNKDRUNK
- Location : In my own little world
taken from one of Vahns posts "I am not a pro player. I am not a GB player. But I play my own game a lot, with a squad of people whose motto is "Wins before Kill/Death." They will do anything it takes to win in Demolition or Domination. Jumping on objectives is praised; playing for Kills is discouraged.
I really enjoy it. My K/D is the worse it has ever been. My win/loss ratios and win streaks are way up. 2 of us in this squad are fairly garbage players, but because we PTFO first and foremost, we can make a difference."
I really enjoy it. My K/D is the worse it has ever been. My win/loss ratios and win streaks are way up. 2 of us in this squad are fairly garbage players, but because we PTFO first and foremost, we can make a difference."
Wed Jan 30, 2013 12:38 pm
#32977- ChisaGod Of Boobs
- Location : Boston, MA
Vahn is a f**king idiot
if that's the case, why can a guy with 6 HQ caps be outscored by someone with 1?
if that's the case, why can a guy with 6 HQ caps be outscored by someone with 1?
Wed Jan 30, 2013 12:39 pm
#32978- hiph0pan0tamusBUNKDRUNK
- Location : In my own little world
Chisa wrote:Vahn is a f**king idiot
if that's the case, why can a guy with 6 HQ caps be outscored by someone with 1?
because dude with 1 cap is running low streaks like uav, cuav, guardian while dude with 6 caps is sitting on the obj trying for his spawn raping streaks?
Wed Jan 30, 2013 12:46 pm
#32985- ChisaGod Of Boobs
- Location : Boston, MA
caps should be valuable enough to reward people who actually play the game
as it stands, they are not
as it stands, they are not
- Sponsored content
Page 1 of 2 • 1, 2
Similar topics
Create an account or log in to leave a reply
You need to be a member in order to leave a reply.
Page 1 of 2
Permissions in this forum:
You cannot reply to topics in this forum
|
|