Patch 1.04
Fri Dec 07, 2012 8:29 am
#27496- ChisaGod Of Boobs
- Location : Boston, MA
New patch is live for Ps3
http://community.callofduty.com/message/413598388
Hello PS3 gamers,
We are listening to you and we’ve been busy working on updates based on feedback from the community. Stay tuned right here for all the latest info and be sure to follow @Treyarch on Twitter!
6 Dec 2012 – PS3 Game Update (1.04) Notes:
New Features & Feature Improvements
Added support for posting Live Stream URLs to Twitter.
Improved audio/rumble responsiveness when hitting enemies with gunfire.
Improved overall communication of Double XP when enabled.
AAR better communicates how much XP was earned in each match.
Added the ability to "View League Teams" from any player's Playercard.
Added the ability to “View Playercard” from League solo leaderboards.
Added a number of security system enhancements.
Added Hardcore Kill Confirmed playlist to the Hardcore category
Issues Addressed
Fixed a rare hang (“Awaiting Textures”) upon loading into maps when joining a session in progress after fresh boot.
Game now resets the Care Package for a non-owner if the owner re-rolls the package using the Engineer perk.
Players with Black Hat PDA can no longer hack a Care Package faster than the owner can capture it.
Addressed an exploit where modified console hackers could maliciously spread infected films to other users.
Added a fail-safe to prevent spawn trapping in CTF.
Increased sight checks on turrets to improve spawning algorithms.
Fixed a number of new UI error messages reported by users.
Addressed a number of issues that would cause friendly/enemy color indicators on equipment and scorestreaks to display as the wrong team.
Improved overall Theater and Live Streaming stability.
Improved film rendering stability and made progression bar more accurate while rendering a film.
Addressed issues which prevented some master challenges from being completed.
Precision challenge “Wet Work” will now unlock with 10 kills.
The wins challenge will now account for all FFA modes when ending a match with a tie (if you are in the top 3).
Players that help with the “Synchronized Attack” challenge now get credit for it.
Players will not be able to manually take control of their AGR if they die at the exact moment that their AGR deploys.
Emblem Editor no longer closes the current emblem when discarding changes.
Players using Ghost will no longer be invisible at all times in Custom Games with the mini-map option set to “constant”.
Players using Ghost and a Suppressor attachment will no longer appear on the enemy’s minimap while shooting and moving while a UAV is up.
The median for the K/D graph in the AAR is set to 1.0 instead of 0.0.
Players can no longer get on top of the shrubs in Nuketown 2025.
Thermal vision overlay no longer appears using the VTOL glitch.
Kills from the explosion on the explosive crossbow bolt now count towards challenges.
Counter UAV no longer remains for the rest of the game after a host migration.
Clan tag is no longer locked immediately after prestige.
Offline profiles can no longer be exploited to join online games when an online profile is also signed in.
Multi-team games no longer count as a tie if an entire team quits.
Fixed an area in Express where K9 Unit dogs could get stuck.
EMP grenades no longer affect the CODcaster HUD.
Party Privacy count no longer affects how many bots will spawn in Combat Training.
Shadows seen through sniper scopes now render more correctly.
Players can no longer stand on invisible collision in Carrier.
“Drop Shot” medal is no longer awarded after standing back up.
Players can now copy a custom class to the extra prestige slot.
Gameplay Balancing
The following is a list of numerous gameplay balancing tweaks that were made after thorough review of statistical data from usage patterns of weapons, equipment, perks and scorestreaks since launch.
Scorestreaks:
UAV: cost increased from 350 to 425.
Lightning Strike: added 750ms delay
Equipment/Grenades:
Bouncing Betty: increased the grace period between trigger and activation by 200ms.
Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion.
Concussion Grenade: decreased movement penalty and turn speed penalty when hit.
SMGs:
All: increased hip fire recoil.
All: increased max hip fire spread from 4.75 to 5.
All: reduced bullet penetration.
MSMC: increased recoil slightly.
PDW-57: increased recoil slightly.
Assault Rifles:
All: reduced idle sway for more reliable long-range aiming.
XM8: reduced lethal range of 3-hit kills from 250 to 50 inches.
XM8 + Select Fire: increased recoil.
FAL OSW + Select Fire: increased recoil.
SWAT-556 + Select Fire: increased recoil.
MTAR: Made auto aim values consistent with all other assault rifles.
Sniper Rifles:
All: increased hip fire spread.
All + Laser Sight: increased hip fire spread.
XPR-50: increased recoil slightly.
Shotguns:
R870: reduced one-hit kill range by 45 inches.
Pistols:
B23R: reduced headshot multiplier from 1.4 to 1.
KAP-40: reduced headshot multiplier from 1.4 to 1
http://community.callofduty.com/message/413598388
Hello PS3 gamers,
We are listening to you and we’ve been busy working on updates based on feedback from the community. Stay tuned right here for all the latest info and be sure to follow @Treyarch on Twitter!
6 Dec 2012 – PS3 Game Update (1.04) Notes:
New Features & Feature Improvements
Added support for posting Live Stream URLs to Twitter.
Improved audio/rumble responsiveness when hitting enemies with gunfire.
Improved overall communication of Double XP when enabled.
AAR better communicates how much XP was earned in each match.
Added the ability to "View League Teams" from any player's Playercard.
Added the ability to “View Playercard” from League solo leaderboards.
Added a number of security system enhancements.
Added Hardcore Kill Confirmed playlist to the Hardcore category
Issues Addressed
Fixed a rare hang (“Awaiting Textures”) upon loading into maps when joining a session in progress after fresh boot.
Game now resets the Care Package for a non-owner if the owner re-rolls the package using the Engineer perk.
Players with Black Hat PDA can no longer hack a Care Package faster than the owner can capture it.
Addressed an exploit where modified console hackers could maliciously spread infected films to other users.
Added a fail-safe to prevent spawn trapping in CTF.
Increased sight checks on turrets to improve spawning algorithms.
Fixed a number of new UI error messages reported by users.
Addressed a number of issues that would cause friendly/enemy color indicators on equipment and scorestreaks to display as the wrong team.
Improved overall Theater and Live Streaming stability.
Improved film rendering stability and made progression bar more accurate while rendering a film.
Addressed issues which prevented some master challenges from being completed.
Precision challenge “Wet Work” will now unlock with 10 kills.
The wins challenge will now account for all FFA modes when ending a match with a tie (if you are in the top 3).
Players that help with the “Synchronized Attack” challenge now get credit for it.
Players will not be able to manually take control of their AGR if they die at the exact moment that their AGR deploys.
Emblem Editor no longer closes the current emblem when discarding changes.
Players using Ghost will no longer be invisible at all times in Custom Games with the mini-map option set to “constant”.
Players using Ghost and a Suppressor attachment will no longer appear on the enemy’s minimap while shooting and moving while a UAV is up.
The median for the K/D graph in the AAR is set to 1.0 instead of 0.0.
Players can no longer get on top of the shrubs in Nuketown 2025.
Thermal vision overlay no longer appears using the VTOL glitch.
Kills from the explosion on the explosive crossbow bolt now count towards challenges.
Counter UAV no longer remains for the rest of the game after a host migration.
Clan tag is no longer locked immediately after prestige.
Offline profiles can no longer be exploited to join online games when an online profile is also signed in.
Multi-team games no longer count as a tie if an entire team quits.
Fixed an area in Express where K9 Unit dogs could get stuck.
EMP grenades no longer affect the CODcaster HUD.
Party Privacy count no longer affects how many bots will spawn in Combat Training.
Shadows seen through sniper scopes now render more correctly.
Players can no longer stand on invisible collision in Carrier.
“Drop Shot” medal is no longer awarded after standing back up.
Players can now copy a custom class to the extra prestige slot.
Gameplay Balancing
The following is a list of numerous gameplay balancing tweaks that were made after thorough review of statistical data from usage patterns of weapons, equipment, perks and scorestreaks since launch.
Scorestreaks:
UAV: cost increased from 350 to 425.
Lightning Strike: added 750ms delay
Equipment/Grenades:
Bouncing Betty: increased the grace period between trigger and activation by 200ms.
Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion.
Concussion Grenade: decreased movement penalty and turn speed penalty when hit.
SMGs:
All: increased hip fire recoil.
All: increased max hip fire spread from 4.75 to 5.
All: reduced bullet penetration.
MSMC: increased recoil slightly.
PDW-57: increased recoil slightly.
Assault Rifles:
All: reduced idle sway for more reliable long-range aiming.
XM8: reduced lethal range of 3-hit kills from 250 to 50 inches.
XM8 + Select Fire: increased recoil.
FAL OSW + Select Fire: increased recoil.
SWAT-556 + Select Fire: increased recoil.
MTAR: Made auto aim values consistent with all other assault rifles.
Sniper Rifles:
All: increased hip fire spread.
All + Laser Sight: increased hip fire spread.
XPR-50: increased recoil slightly.
Shotguns:
R870: reduced one-hit kill range by 45 inches.
Pistols:
B23R: reduced headshot multiplier from 1.4 to 1.
KAP-40: reduced headshot multiplier from 1.4 to 1
Fri Dec 07, 2012 8:38 am
#27500- AlphaI like Pink
Holy Fn Shit did are they going to screw some stuff up.
I see more Why The Fs than Its About Times
No more stealing CPs Syn
Players using Ghost and a Suppressor attachment will no longer appear on the enemy’s minimap while shooting and moving while a UAV is up.
^^ Fags
I see more Why The Fs than Its About Times
No more stealing CPs Syn
Players using Ghost and a Suppressor attachment will no longer appear on the enemy’s minimap while shooting and moving while a UAV is up.
^^ Fags
Fri Dec 07, 2012 8:43 am
#27504- vNATASvMember
- Location : Jax, FL
Glad we've almost got the BETA stage outta the way LOL.. the fact they are fixing so much nonsense and there's still so much that needs attention, should really tell them something about their game.. fix yo shit
Fri Dec 07, 2012 8:46 am
#27506- goh13Member
**** YOU! They should keep UAV at the same level and BUFF the R870! Shotguns need more range.
Fri Dec 07, 2012 8:47 am
#27508- ChisaGod Of Boobs
- Location : Boston, MA
goh13 wrote:**** YOU! They should keep UAV at the same level and BUFF the R870! Shotguns need more range.
no, shotguns do not need more range
they're fine as they are
Fri Dec 07, 2012 8:49 am
#27510- AlphaI like Pink
They have the range of MW3s AA12. And hit markers in that range.
Fri Dec 07, 2012 8:49 am
#27511- goh13Member
Chisa wrote:goh13 wrote:**** YOU! They should keep UAV at the same level and BUFF the R870! Shotguns need more range.
no, shotguns do not need more range
they're fine as they are
More OHK range. Maybe a 10%-20% buff for the R870. I was happy with it anyway. Hope the patch does not ruin it
Fri Dec 07, 2012 8:52 am
#27512- ChisaGod Of Boobs
- Location : Boston, MA
goh13 wrote:Chisa wrote:goh13 wrote:**** YOU! They should keep UAV at the same level and BUFF the R870! Shotguns need more range.
no, shotguns do not need more range
they're fine as they are
More OHK range. Maybe a 10%-20% buff for the R870. I was happy with it anyway. Hope the patch does not ruin it
Syndrome killed me with the KSG from the upstairs room on one side of Hijacked, while I was in the window of the other
shotguns are fine
Fri Dec 07, 2012 8:53 am
#27513- goh13Member
Slugs are fine. Of course a slug will reach further.
Shotguns are fine so why lower their range?
Shotguns are fine so why lower their range?
Fri Dec 07, 2012 8:54 am
#27514- ChisaGod Of Boobs
- Location : Boston, MA
goh13 wrote:Slugs are fine. Of course a slug will reach further.
Shotguns are fine so why lower their range?
with a good connection, they're strong
r870 is WAY stronger than anything in MW3 with damage/range, especially with laser sight and long barrel
Fri Dec 07, 2012 8:56 am
#27515- moosedawg06Member
- Location : Georgia
My R870 has less range than my peepee blowing a load.
Fri Dec 07, 2012 8:57 am
#27516- ChisaGod Of Boobs
- Location : Boston, MA
that's due to connection
those magical games when you actually have a good connection, the shit is ridiculous
those magical games when you actually have a good connection, the shit is ridiculous
Sun Dec 09, 2012 9:14 pm
#27686- Mick281Member
- Location : TX
The patch is not loading for me. Is anybody else having issues with it freezing during the download. It keeps stopping on 7% complete.
Edit: Finally got it to work. I had to disable UPnP in my router for it to stoo disconnecting from the media server.
Edit: Finally got it to work. I had to disable UPnP in my router for it to stoo disconnecting from the media server.
Mon Dec 10, 2012 10:34 am
#27719- vnzuelan dudeMember
Projects will always have hiccups when released to millions of people. It's no different with any other online game.vNATASv wrote:Glad we've almost got the BETA stage outta the way LOL.. the fact they are fixing so much nonsense and there's still so much that needs attention, should really tell them something about their game.. fix yo shit
Overall I like this patch.
Mon Dec 10, 2012 11:35 am
#27727- goh13Member
TA is a lot better than the new IW. They fix shit. I, for one, am not mad at them. Oh sure, their greedy father makes them release games one after the other but I only remember one side fixing Last Stand in BO1 and adding new thing to the game. The older IW wins because their games work, though :p
Mon Dec 10, 2012 11:45 am
#27730- ChisaGod Of Boobs
- Location : Boston, MA
seems like the patch has changed my connections (slightly) for the better
before: 1 out of 7 games was good
now: 1 out of 4
before: 1 out of 7 games was good
now: 1 out of 4
Mon Dec 10, 2012 11:50 am
#27731- Mick281Member
- Location : TX
Lol. 1 of 4 is not bad at all.
Mon Dec 10, 2012 12:17 pm
#27734- The HighlanderMember
- Location : Inverness, Scotland
I've had two lengthy sessions since the patch and the game has been really good. I like the UAV nerf as it means they are harder to obtain for the people who hardly move and lack gun skills.
Mon Dec 10, 2012 1:10 pm
#27740- SyndromeAdmin
- Location : Ohio, USA
The patch changed matchmaking (i think). They had it so it would find matches based on skill. So instead of looking for the best possible geographical location, it was looking at other things. So while we used to be dumped into lobbies with people that are pretty damn good and live on the other side of the country, we are now being dumped into lobbies that live near us and are most likely not as good as us.
If that made sense.
If that made sense.
Mon Dec 10, 2012 1:14 pm
#27742- Mick281Member
- Location : TX
Made sense to me. We now play noobs down the road.
Mon Dec 10, 2012 2:12 pm
#27750- vnzuelan dudeMember
I've been noticing that too. But my conenction was nice and I liked that it is (or was) based on skill because it keeps the games interesting and challenging.
Public match stomping is stupid, I want a fierce fight.
Don't want stupid teammates on either side.
Public match stomping is stupid, I want a fierce fight.
Don't want stupid teammates on either side.
Mon Dec 10, 2012 3:24 pm
#27759- AlphaI like Pink
We are getting 1000 pt streaks at will is what he's saying.
Tue Dec 11, 2012 3:10 pm
#27844- yogamanMember
- Location : Wales, UK
My connection has turned to shit following the latest patch.....and there was me starting to think that it was all going to be better this time.
Tue Dec 11, 2012 3:13 pm
#27846- ChisaGod Of Boobs
- Location : Boston, MA
yogaman wrote: it was all going to be better this time.
Tue Dec 11, 2012 4:57 pm
#27859- yogamanMember
- Location : Wales, UK
Chisa wrote:yogaman wrote: it was all going to be better this time.
LOL
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